The event will start soon after 8.3 lands on your platform. The event task chain will be available in the Operations interface.
Yan-Di Ventures host a tournament to recruit able pilots for their Earth Reclamation initiative. Meddle with the crowd to learn why the Earth needs reclaiming in the first place. Also, don’t miss out on a chance to boost your hangar.
The following prizes will be available in Special Deliveries and operations throughout the event:
Tap on the "i" icon next to the event chest to see its reward pool. And follow our social media during the update for more info on rewards and giveaways.
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A testament to the extravagance of Yan Di upper class. This is the first titan that walks on three legs, this is the first titan that disappears into Phase Shift to avoid damage, and this is the first titan that ensnares enemies with a power net. They sure know how to show off!
Watch on YouTube
Indra features 1 Alpha and 2 Beta weapon slots. Most of the time you will see it equipped for close range. Try maintaining distance. Not only is it perfectly suited for melee, but its power net also explodes if the target stays within range long enough. The explosion will deal damage to your robot and restore some durability to Indra.
Both cannons send lightning balls to a distance of up to 500 meters. The energy projectiles mess with the target’s engines, slowing it down. The more projectiles hit the target, the slower it moves. Due to low accuracy, Vajra and Maha-Vajra work best at close range.

Victoria: Seraph stays in the air longer and gets increased speed while flying.
Victoria prefers chasing her dream as a combat pilot rather than following the beaten path of a social career in the colony. And what better way to do so than to join Wild Fire, the Iskra’s revolutionary crew?

Dr. Otto: Radiation and plasma weapons get increased fire rate (works on Blight, Hazard, Decay, Magnum, Taran, and Redeemer).
An adept of nuclear physics, Otto hoped to impress the Yan-Di academia with his groundbreaking invention. After a streak of safety incidents though he found himself ostracized. Well, there will be others who see the true value of my research, you know…

The drone will apply Stealth to your robot as soon as it gets affected by the Blind effect. It won’t save you from damage completely, but with Patron it will be easier to survive until you can aim again.

This T4 turret for Protection slot removes EMP, Blind, and Suppression from friendly targets and provides them with a temporary immunity to these effects. Installing additional turrets of the same type will increase the immunity duration.
A passive defense module that decreases incoming structural "grey" damage and boosts the overall durability of your Titan.
We’ve combined all boosters into 3 types: Offensive, Defensive, and Resources. Each of the new boosters includes bonuses from all old boosters of the same type. There are two notable exceptions however: the speed bonus was trasferred from the Offense to the Defense category and the Honor part of the Resource booster was replaced with Gold. New boosters activate automatically when you acquire them and last for 1 battle. Battles where you failed to load into the map or haven’t deployed a bot do not count.

The old boosters in your Storage will convert into new shortly after the release of 8.3. See the table on our website for conversion rules.
The last time we revised titan meta was as far back as 7.2 and judging from our meta charts we’ve accumulated quite a few balance outliers since then. We are fixing them with the update 8.3.
THESE CHANGES WILL TAKE PLACE LATER DURING 8.3. WE WILL MAKE A SEPARATE ANNOUNCEMENT IN OUR SOCIAL MEDIA WHEN IT HAPPENS.

First of all, we are tuning down the blinding builds and the new vacuum cannons:
We’re convinced that it’s the Dazzler-Lantern (and Cinder) builds that make Murometz and Luchador so dominant, but just to be sure we’ll give these titans a slight nerf as well to carve space for other competitors:
These buffs will make the life a bit easier for the supports:
And these will provide for a solid long-range combo for Sharanga:
We also decided to try and revive the obvious outsiders:
And, finally, there is a list of miscellaneous nerfs and buffs as a result of our statistical research:
We are redistributing a significant part of the equipment to lower tiers. The acquisition and upgrade costs for that equipment will be noticeably reduced. At the same time, we are increasing the upgrade costs of T4 weapons (both existing and future ones), so that the cost better matches the item's place on the power curve.
See the chart below for details.

Khepri proved to be too powerful in a close range brawl. We are tuning down its stats so that it has to rely on teammates more. This will hopefully highlight the robots role as a support.
We've reworked lighting and textures on Deadcity to bring the map in line with WR Remastered standards.


