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They Don't Sleep›Events›Roadmap: Upcoming development for They Don't Sleep
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Roadmap: Upcoming development for They Don't Sleep

They Don't Sleep · published 4 years ago

All eventsPlayers around this dateRead on Steam

Hi everyone! This is Christian from Missing Middle Games. I'm the developer behind They Don't Sleep. After yesterday's launch, I've finally had a chance this morning to sit down and take a deep breath and think about what I want to do next. I'm going to quickly go over what I've planned for the future of the game, but first, I want to thank everyone who bought it yesterday and today during the game's launch. I appreciate everyone's interest in the game and I hope you're enjoying it! If you have any issues or feedback, feel free to reach out. Now, onto the roadmap.

In next couple of weeks: Minor patches

I will be making any minor updates that are needed, mainly to fix bugs and other issues, but also to tweak balance and difficulty based on user feedback. There will almost certainly be some small patches during this time. If you run into any bugs or problems, please let me know. These updates will not include any new features or major changes to the gameplay.

In a month or so: Major update planned!

I'm excited to announce that I'm already hard at work on a larger update for the game to be released sometime in October. This will be a free update focused on improving the user experience and adding a little more replay value to the game. It will most likely not include new levels, but I do plan to include a difficulty modifier system to extend the life of the game after you've beaten New Game+. Other features such as more items or different zombie types are a possibility, but I can't make any definitive promises as of yet. Aside from that, I'd like to address a few usability/quality of life issues that I didn't quite get to before launch, to make the game look and feel nicer and make it smoother to play.

So if anyone has any specific requests, please let me know!

The future after Major Update #1...

...is unknown. I will definitely continue to patch the game as needed, and further large updates are a possibility, but I'm also eager to move onto my next game project, and since I'm doing this all by myself, there are only so many hours in the day I can devote to development. It's possible I could take a break during my next project and do another big update. We'll see!

Thanks again to everyone who bought the game!

More from They Don't Sleep

Other announcements

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They Don't SleepGame update29 Oct 2022Version 1.1.2: Minor patch with a couple of bug fixesPushing a quick patch today which fixes some achievement issues and another minor bug. · Fixed bugs preventing the "Win Harder" and "All But Impossible" achievements from popping sometimes, primarily in New Game+ · Fixed an issue where some skill options were completely disappearing when maxed on New Game+ Sorry for the inconvenience to anyone who had problems with achievements not unlocking co…They Don't SleepGame update20 Oct 2022Minor Update 1.1.1Quick update to fix a bug where the new Twenty-Eight achievement was not unlocking correctly. It should now be possible to 100% the achievements. Sorry for the inconvenience to anyone who was achievement hunting yesterday or this morning!Major update19 Oct 2022They Don't Sleep Major Update: Version 1.1 Is Here With Difficulty Mods & More!It's finally done! I've been working on a major update for They Don't Sleep for the past month since launch, and I'm happy to announce that it should now be available as a patch via Steam's automatic update system. The main goal of this update is to improve the replayability of the game. I wanted to make it more of a complete package that can support many hours of repeat playthroughs instead of…