Hello dudes and dudettes!

Despite the preposterous summer heat, we are still working hard to deliver to you the best Doom & Destiny Worlds possibile ːfsmː
In the past weeks, we released a series of fixes to improve various aspect of the game (like interface, localizations, controls on mobile, etc..) ːNigelAdvː
We even find the time to squeeze a new small monster!

But our work is not over yet, of course ːdarkeidː
We are currently working to revamp the entire level up system adding 24 new feats and rebalancing the high-level battles.

We already started improving the battle system adding new monsters to the low level tier, but, now, we are moving to the high levels and create more diversity and challenge.
For the full list of fixes since the last patch note, here a nice wall of text, enjoy ːPizzaAdvː
Update 16103 changes:
Changes
- New Monster, a Ponga variant that can be found after several battles
- Added the option to "Always Run".
- Now the quickbar suggestion hints appear in multiplayer as well.
- Now the hotkeys to scroll the Quickbar in gamepad + mobile mode during crafting only appear when comparing equipment.
- Increased timer for holy coin challenges when playing with a virtual input by 15%
- Now IAP descriptions slide when you drag over them
- Building mode takes click beyond the first slot though building is in single mode
- There is now a new gamepadkeyboard suggestion indicating how to navigate the quickbar
- Now the enlarged icon preview works even in the building and time bars
- Now having the 'tiler' toolbox works even if not having the brown toolbox.
- When placing a block over a block that has a 'carpet-tyle' block above, the carpet will be dropped.
- You can now remove 'carpet-type' blocks when at the bottom floor in an interior location.
- You can now scroll the pin icons with your mouse wheel
- Improved the spacing in the options menu
- Now the Sort bag button will not appear when clicking the equip slots
- Now the LTCTRL suggestion in the craft menu appears only when there are hotkeys unlocked by the LT/CTRL modifier
- Now the 'Sort' suggestion considers the size of the buttons when deciding whether to show or not.
- Removed the one frame stutter in the cursor position and added audio feedback when doing 'Caft & Equip'
- Pressing the cancel button in the new Load scene will correctly close it.
- Implemented a specific message if you cannot craft something in multiplayer but you can 'request' it to another player because you miss the blueprint.
Fixes
- Tropical Park, fixed the required blueprint needed in Survival to complete the island.
- Randomicity, the new islands new properly appear in the map
- in Randomicity, fixed a few italian dialogue lines with the miners.
- Fixed the custom Golem Spawner 2, now spawns golems as intended.
- Now if we drop a party tool in multiplayer the releative hotkey hint is correctly removed.
- Gamepad, message 'hold to craft faster' now won't appear using controller or keyboard.
- Fixed crash when no music output was present.
- Fixed crash during a cloud file operation.
- Fixed: After clicking pause during fight and going back in game time bar appeared
- Fixed crash during map refresh
- Hint buttons in building mode are now positionated correctly in vertical mode
- Fixed: during building mode if I press ctrl and I select the second line, it appears translated down
- Fixed some visive error in building
- Fixed a crash that happened if the enemy was reinforced between the two escape messages and then the player decided to attack during the enemy turn.
- Fixed: hint buttons don't change after changing slot in building.
- Hint buttons and arrows in quickbar are now positionated correctly
- Fixed: changing from keyboard and pad hints in timebar and quickbar don't refresh
- Fixed: picture dlc activate though I click somewhere else and I release on the picture
- Fixed: using miner map if I press F9 map is not correctly centered
- Fixed progress icons were not correctly recolored
- Fixed the problem that causes the execution of scheduled events, an event scheduled appeared two times at the same time in schedule list
- Now pressing LT+YCTRL+S will cycle between the comparison actor in build-compare mode.
- Now the building window is correctly offset to keep track of the notch or bezels on mobile phones.
- Fixed some incoherences with the party leader when joining battles close to the shore.
- Fixed: after resizing or resetting the game window while in battle, now the help window will correctly reset instead of blinking.
- Now the blueprint preview when acquiring a new blueprint will correctly reflect the 'preview material' instead of the 'wooden' version.
- Fixed the xp bar getting stuck when gaining a level
- Fixed a crash in the building mode.
- Fixed : When deleting a player on android, now the relative cloud save is deleted as well.
- Fixed some overlapping of key hints in building mode
- Now the state icons in survival mode will appear on a single line if the space for more lines is insufficient
- Fixed placement of hints when using a controller on mobile
- Now in battle there is an icon list showing the actor talents that can influence an attackskill or item activation.
- Fixed: once every four times the merchant graphic could go transparent or pink if it was walking when you talk to it.
- Improved the looks of the Eureka window
- Fixed: If you drag-throw an item from the inventory but passing over the chest window, the amount thrown will be taken from the chest while the item type is taken from the inventory window, resulting in an extremely powerful duplication glitch.
- Now pressing Tab on the keyboard correctly cycles the caterpillar leader
- Now the cartografer tool will correctly save the map even after changing islands and saving.
- Fixed a crash when crafting, if the index of the ingredient went out of bounds after depleting other ingredients.
- Fixed disappearing characters after battle
- Fixed minor positioning issues of the Quickslot window
- Now the Cloud saves should correctly work
- In battle when cancelling the skill selection the cursor is now on the correct actor
- Fixed some erroneous behavious when placing pins in the map
- Fixed the soft-lock situation when in a 2 player game the 1 player dies and the 2 players disconnects.