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DOOMBRINGER DEATHMATCH›Events›DOOMBRINGER Version 1.2 released
In-game event

DOOMBRINGER Version 1.2 released

DOOMBRINGER DEATHMATCH · published 4 years ago

All eventsPlayers around this dateRead on Steam

As we unveil version 1.2 of Doombringer we want to point out the changes are many. But we will here highlight a shorthand list of improvements to the game since our last major patch.

We also want to take the opportunity to ensure you all that work continues daily on Episode 2. Any updates we have on that will be shared on our twitter, or discord. There you will be able to follow along as we release screenshots or talk to us about the game and so on.


A sneak peek from Episode 2 currently in development.

Changelog :

Maps :

E1M5

  • Improved water effect
  • Made signposting to pump opening more pronounced

E1M6

  • Improved water effect
  • Added water particles to cogwheels flowing the water

E1M7

  • Fixed issue with framerate throughout the map
  • Improved water effect on water pipe before yellow door

duel3

  • adjusted layout, improving the survivability for the player out of control


New paths has been added to Duel3 to make the map's game play even more eclectic.

duel4

  • Fixed rocket ammo box giving double ammo
  • Fixed issues with wall details on top floor center room

duel5

  • Changed layout adding extra path below Mega health
  • Changed layout around red armor
  • Switched place between shotgun pickup and red armor

Miscellaneous

Textures

  • Started revising textures on monsters, HUD weapons and assorted details

Gibs

  • Made gibs spawn from relative position to where they are expected to come from, rather than the center of the emitter's body

Monsters

Aswang

  • Made the Aswang start slashing at you if it was charging in to the player, rather than just keep running against it


E1M7 now plays just as well as the rest of the maps.

Functions

  • Made elevator buttons not activate if the lift is not available because the door is not open
  • Added ability to make entities travel with other entitires, for instance a door can follow a lift between floors
  • Warpzones
  • Made target_emitter more efficient

HUD

  • Changed default digit font on HUD
  • Made the ammo bar be brighter and easier to read
  • Added Wales flag

Menu

  • Changed SINGLEPLAYER menu to have clearer presentation of coming episodes on it
  • Minor improvements to demo player menu (LOAD FILE in menu)
More from DOOMBRINGER DEATHMATCH

Other announcements

All events
Major update26 Sep 2023Episode 2 trailer at Realms Deep 2023 and Version 1.3 releasedAlong with releasing version 1.3 of DOOMBRINGER, we've got a fair few bits of news to share. · Version 1.3 released - See below for a shortened list of what the new update brings. · Realms Deep 2023 - We once again are featured on Realms Deep with a new trailer. Episode 2 is finally going to be shown in more than just screenshots. Coming September 30th. · Realms Deep steam sale - We're particip…DOOMBRINGER DEATHMATCHGame update4 Mar 2023Patch released 2023-03-04Patch notes: · E1M4 : Fixed issue where the player could exit the ending elevator softlocking them out of exiting the map. · E1M6 : Fixed issue where the player could exit the ending elevator softlocking them out of exiting the map. · E1M7 : Fixed issue where an enemy was misplaced from upcoming episode 2 content in episode 1 causing a missing resources issue. · Monster Troglodyte : Fixed missi…Community20 Dec 2022DOOMBRINGER WINTER UPDATE AND STEAM SALEWelcome and Merry Juletide to you all. A lot has happened in the time since last winter sale and it is time we share a bit of information about the progress on DOOMBRINGER Episode 2. We had hoped to be closer to a final release window by now. But alas real life has taken up a lot of focus for our main developer what with them changing their dayjob from a School teacher in Sweden to a game devel…