Hello, dreamers!
Today marks 1 year since the release of Eternal Dreamers! I would like to thank all players of the game for having a good time and their constant support, be it through encouragement or feedback! The game has steadily been growing since release at a pace my indie dev self can manage, so I thank everyone for their patience waiting for new updates!
Speaking of updates, where will the game be going from here? I've been hard at work at a large-scale update worthy of the anniversary, which is currently in its final development stages. Here is a preview of some of the things you can expect, subject to change throughout development:
Allows players to summon characters, memoria and auxiliary items using a new currency called Dreamstones. This currency can be obtained both ingame and through microtransactions. To ensure nobody has to use the latter, the game will grant currency just for playing!
It has long been my wish to make all characters obtainable for those that love playing the game, but just cannot afford to spend on it. The option to support the game will remain, but I hope this will let everyone enjoy these wonderful characters all the same!
On release, this system will replace all character-specific DLC. Pre-existing owners get to keep theirs of course!

A new equipment type obtained via Advent Supplies when repeatedly summoning the same character. Memoria reflect the essence of the character they represent, such as Reiketsu's boosting a character's evasion!

The vast amount of weapon types in the game has been received negatively by players that found no use for those they lacked characters for. This rework will do away with this negative by streamlining weapon types and reducing the total amount to 3 weapon types. This change will ensure that a newly obtained weapon can be used in a majority of cases.
Existing characters will be assigned as follows:
MELEE
RANGED
TECH
Player, Marlon, Anna, Sylfie
Reiketsu, Natsume, ShirA.I., Shana
Forest, Monolith, Sakia, Faeris
From a development point of view, this rework will make it easier to introduce new characters with distinct playstyles and personalities, and on player side increase the amount of possible rare equipment and character combinations! I wonder (and fear) what kind of broken combos will be discovered!
A trained Advent soldier with a deadpan attitude towards her work, Shana specialices in high damage output and speed. Shana will be making use of the RANGED weapon category.

Art by @Dakosito on Twitter! Go check them out!
Those are only some of the highlights coming your way! I am excited to share more with you when the update goes live! Until then and to another year of dreaming! So long!