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Moonrakers: Luminor›Events›Steam Launch, Game Updates, and Titan Kickstarter!
In-game event

Steam Launch, Game Updates, and Titan Kickstarter!

Moonrakers: Luminor · published 4 years ago

All eventsPlayers around this dateRead on Steam

We’re here and we’re live on Steam!!

If you’ve already been playing the game over on Itch... thanks for being here! This will be our primary platform for updates, but we'll do our best to keep Itch up to date as well.

We’ve done a bit of work on the game over the last couple weeks. The biggest thing we’ve done is a ton of balancing across nearly all of the game’s contracts. If you haven’t updated in the last week or so, be sure to dive back in! The game should be handing out quite a few more coins, ship parts, and crew on every contract. The goal here is to make sure if you make it to the end of the game, you and your whole squad should have a fully decked out ship. Our internal target is 4 ship parts and 3 crew (give or take).

Then, to counteract that added deck building power, we’ve upped the difficulty of the contracts considerably throughout. Let us know how the balancing feels to you! We are striving for something that’s of moderate difficulty that you likely will not complete on your first try. If you don’t build a good enough ship… you should expect to lose!

Looking Ahead:

Our game design team met this past week on our goals, and set out a plan for finishing the Henko sector (Henko is currently the only sector in the game). Long term we’d love to have more sectors with different stories, difficulties, or even new game modes (likely as small paid DLCs), but first we want to get Henko fully finished (which will always remain free). Completing Henko will bring us out of “Early Access”.

As a part of this meeting, we outlined what “done” looks like for this first sector. These goals may grow/change based on feedback, but we’d like to have at least 38 total contracts… so about 8 more contracts total from where we are now. This includes a total of 3 end-game bosses (currently there is only 1).

We also are listening to all of the bugs you’ve been reporting in the app, as well as on Discord, so thank you for all of your help!

Kickstarter:

As you may be aware, the Moonrakers: Titan campaign kicked off this week, and has completely blown us away, raising over $1MM in just 26 hours. Thanks to all of you who backed.. your support means the world to us. Here’s a link if you’d like to check it out!

https://www.kickstarter.com/projects/ivstudios/moonrakers-titan

Reviews/Feedback:
We’ll be checking in on this page, so feel free to leave feedback here as you have it. We’re also super active over on Discord, so come hang out with us over there. Also… if you’ve played the game please leave a review and let us know what you think!

More from Moonrakers: Luminor

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In-game event27 Nov 2024Marauders, Dark Matter, and IntrepidWe’re thrilled to announce the launch of Marauders , a brand-new expansion for Moonrakers, now available exclusively on our webstore! Alongside this release, we’ve updated Luminor to include full support for Marauders, Dark Matter, and Intrepid, so you can dive into all the latest content seamlessly. And don’t forget—it’s Black Friday season! Our sale is live at shop.iv.studio , so don’t miss y…Moonrakers: LuminorGame update3 Jan 2024Updates Notes - Jan 3rdHappy New Years everyone! Changes in this version: - Updated many contracts with bug fixes, gameplay balances, and grammar corrections. - Major updates to the boss Purja. - Fixed bug that wouldn't allow Endless cards to appear. - Added support for the Starfall expansion. Quick update on the state of the project: - To bring us out of Early Access, we are planning on adding one more boss to Henko…Moonrakers: LuminorGame update14 Sep 2022Balancing and Bug fixesNothing much to see here. We did some more balancing across a few contracts and fixed a few bugs that were tripping people up.