Critical and double chances of active aptitudes now have sound and visual effects.
Rebalance:
Various balance changes.
Damage type of active ability 'Spikes' changed from melee to pure.
Laser now will magnet to target with some random offset.
Flamethrower now will hit parts of enemies (arms, legs, shields etc).
Critical and double chances of active aptitudes increased from 10% to 20%.
New content:
Bullet modification 'Another one' added. Next bullet will be stronger, if previous shot made kill.
Explosives modification 'Radiation ray' added. Bomb constantly inflicts pure damage to the nearest enemy. That how will look combination of lucky angle and modifications 'Radiation ray' , 'Rocket' , 'Pathfinder' :