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Shadow Warrior 3: Definitive Edition›Events›Shadow Warrior patch 1.05 New Game+
In-game event

Shadow Warrior patch 1.05 New Game+

Shadow Warrior 3: Definitive Edition · published 4 years ago

All eventsPlayers around this dateRead on Steam

Hey everyone, we have some exciting news today!

The new Shadow Warrior 3 update includes a heavily requested feature, and that is the "New Game+" game mode!

Start any level of the game with all of your weapons in the inventory. The weapon pickups are still present in pre-defines spots on locations just like in the regular campaign, but this time around they simply add ammunition to that weapon in the Inventory.

You also get to keep all your upgrades and progress for challenges you haven not unlocked yet.
On top of that! There are new special challenges specifically made for New Game+ that are added under the "Challenges" tab.

Killing Bunnies in "New Game+" deals damage to the player but does not apply "The Curse".
However in the player is permanently cursed and a special version of Oni-Hanma demons now appear on pre-defined arenas more often throughout the game and sometimes in larger numbers with one encounter.

Each of these new challenges consists of description of the task that Player must perform, progress counter and the new reward called “Warrior Point”. Player obtains one Warrior Point for each Special Challenge. Claiming that point builds up the “Warrior Rank” with which you get to unlock new weapon skins, which you claim from the newly added “Rewards” section in the main menu.

There are many more new additions and quality of life changes, so check a look at the full changelog!

Full Patch Notes:

Fixes

  • Fix for a bug where ledges near the grappling point in the Ancient Cock arena weren’t transitioning the player into a climbing animation.
  • Fix for a bug where enemies were permanently stuck in their floating animation after being struck by the Seeking Eye.
  • Fix for a bug where the rabbit outfit immediately disappears from the Cursed Oni-Hanma's corpse once it is killed.
  • Fix for a bug where the Cursed Oni-Hanma could spawn without its rabbit outfit.
  • Fix for a bug where a weapon's projectiles could bounce off a Cursed Oni-Hanma's bunny ears.
  • Fix for a bug where enemies frozen by a Brain Freeze would keep playing their idle animation.
  • Fix for a bug where the player was not killed when jumping down to the previous traversal to the left of the temple arena on the Doomsday Device level.
  • Fix for a bug where a permanent freeze could occur after opening and closing the Pause Menu right after using the Grapple during the Way to Motoko level tutorial.
  • Fix for a bug where the next-used Swarm Launcher might stop dealing damage after discarding the previously used Swarm Launcher.
  • Fix for a bug where the last surviving enemies were not highlighted properly in various arenas.
  • Fix for a bug where loading screen elements would not scale when changing resolution.
  • Fix for a bug where using wall climbs in the Laser Shogun’s intro arena might sometimes not allow the player to climb the same objects in Motoko’s Thunderdome arena.
  • Fix for a bug where an incorrect amount of available upgrade points was shown in the Chapter Select screen for the Midnight Snack level.
  • Fix for a bug where the notification for picking up an upgrade point was missing after loading a level via Chapter Select.
  • Fix for a bug where the Hattori remained alive after performing a Finisher on it while it was also reacting to a hit.
  • Fix for a bug where Hattori corpses had the wrong shader applied.
  • Fix for a bug where aim-assist could slow down controller movement too much.


New Additions!

  • New Game Plus
  • Additional challenges added.
  • New weapon skins added as rewards for completed challenges.


Quality of Life improvements

  • Added Discord icon to the menu.
  • Audio volume range on PC has been extended.
  • Last wave enemy highlight option has been added.
  • Subtitles size option added.
  • Hide HUD option added.


Optimization

  • VFX optimization for the Walking on Eggshells level.
  • Asset optimization for Midnight Snack level.
  • Blast mesh code.
  • Finisher indicator code.
  • Kill triggers mechanic.


Quality of Life improvements

  • VFX optimization for the Walking on Eggshells level.
  • Asset optimization for Midnight Snack level.
  • Blast mesh code.
  • Finisher indicator code.
  • Kill triggers mechanic.


User Interface improvements

  • Fix for a bug where loading screen elements could blink erratically.
  • Fix for a bug where leaving and re-entering Way to Motoko via the Continue option after the last
  • checkpoint of a level had been saved was causing the UI prompts to appear over inactive buttons.
  • Updated Credits list.


Localization

  • Fix for a bug where subtitles size was incorrectly translated in Polish.
  • Fix for a bug where we had missing spaces in control bindings when in Simplified Chinese.
  • Fix for a bug where we had missing dots in some descriptions in Polish.
  • Updated text for Hero Mode.
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