Pixel Cup Soccer - Ultimate Edition · published

In this new update, we have added new features, many of them suggested by the community, as well as resolved many bugs that have been reported to us.
We encourage you to continue collaborating, with more ideas, bug reports, or simply with your opinions. We are getting closer to the release and your contribution is essential for us.
- We've updated the localizations for French, Italian, Deutsch and Simplified Chinese. There are no plans to include more languages as of right now.
- As we've mentioned before, WE DO NOT OVERWRITE your custom teams, therefore if you want to use Batovi's team design, you must use the "Reset Teams Database" option, under Gameplay Settings.
- How To Play screens are pending the inclusion of new mechanics.
- The new import team options will overwrite your existing team when succesful.
Amongst the most often received feedback were:
"My controller has so many buttons... I want to use them"
"There are too many actions in one single button"
We've implemented a new "Standard" style controls mode, in addition to the usual "Classic PCS" style, so you can play the way you want. (This topic is still under review and may be changed in the future).
You may setup individual mappings for each controls style separately, exactly as you could before through the Steam Controller Configurator.
You can choose the controls style under the "Sides" screen, at every Pre-Match screen (much like other soccer videogames).
The "Sides" screen displays a Key/Button at the bottom indicating how to get into Controller Settings, by default this is the N key for the keyboard.