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FurryFury Soundtrack›Events›Update 1.1 - Meet Garrr!
Major update

Update 1.1 - Meet Garrr!

FurryFury Soundtrack · published 4 years ago

All eventsPlayers around this dateRead on Steam


Howdy good beasts and men!
It’s been a while, but the 1.1 update is here! And in it: new playable Beast, new Adventure chapter, a Daily Wins event, new skins, victory backgrounds and much more. Let’s dive into the details!

New Stuff:

  • New adventure chapter: The Caves. Four arenas filled with darkness, a new breed of annoying enemies, new challenges and a pink (?) boss. The story is almost at its peak; expect the final chapter in update 1.2.
  • New playable beast: Garrr! He has some serious anger management issues, getting bonus Attack each time he gets hurt. Apart from that, he loves all plants, especially flowers. Guess which ones are his favourite.
  • Two new events; a regular one, and a ‘Calendar of daily victories’. Claim rewards every day, try to win systematically to get the final reward, but don’t linger, there is only a month to do it.
  • We added support for gamepads: just plug and play, switch anytime you want.
  • 20 new cards: 3 victory backgrounds, 5 beast skins, 8 move effects (including a Legendary) and more.
  • Two arenas added to the Versus pool: Invisible Bridge and Carrot Field at night.

Changes/Upgrades/Balance:

  • You can preview the beasts you don’t have (requested by the community).
  • ‘Play Again’ skips the intro dialogues now.
  • Shortened the loading time after finishing the match.
  • Changed the way of acquiring beasts. Many of you complained about the RNG of getting beasts, so we decided to make both beasts and their skins buyable. Just choose the one you want and buy it, the price is the same as the chest. To make it a bit more challenging and balanced, the new and epic ones are more expensive. Hope you’ll enjoy it.
  • Fireflies packs boost: we removed the smallest pack, and increased the number of Fireflies in all the others. Prices untouched.
  • Adventure made easier: On the bridge arenas, GrimFinale comes later and The Egg has more Health, boss in adventure 3 bonus damage skill replaced by a weaker one, more time to get stars in adventures 1-12.
  • Removed Brew as a possible neutral beast on Hex arena and added extra rock in 1v1 (to speed things up a bit).
  • Bubak’s Health increased from 12 to 13.
  • Zolf’s Health reduced from 14 to 13, Aim increased from 9 to 10.
  • Maximum win streak bonus reduced from infinite to 10.
  • Changed ‘Friends’ and platform icons so they look more intuitive.
  • Increased the level cap from 70 to 100.
  • improved currency gaining effects.

Bugfixes:

  • Friends connecting and joining/inviting issues - Fixed (thanks to your reports, we managed to find and fix several causes).
  • Rarely, owned items can disappear for some players - Fixed.
  • Rare in-match freezes - Fixed.
  • Some achievements don't change the image when unlocked - Fixed.
  • Sometimes Zolf can move through other Zolf totems - Fixed.
  • Sometimes, some cards are doubled in the My Beast menu - Fixed.
  • In rare cases, move prediction shows where you’ll stop, but you go a bit further - Fixed.
  • Unable to get the Broken Zolf skin from the forgotten package - Fixed.
  • When changing language during tutorial, the current text bubble is not translated - Fixed.
  • Sometimes info clouds aren’t scaling to contain the text, sometimes close to early - Fixed.
  • Skill description popup sometimes covers up the skill icons - Fixed.
  • Some sound effects in the menu ignore the Master Volume setting - Fixed.
  • Clicking currency icons in the Missions sub-menu does not open the Shop - Fixed.
  • Sometimes win streak shows wrong bonus fame amount - Fixed.
  • On desert arenas, Bubak’s ray goes under the arena edges - Fixed.
  • Move effects names are sometimes in capital letters, and sometimes not - Fixed.
  • ‘Refresh Quest’ button has too big hitbox - Fixed.

That’s it for now. Thank you for playing, sharing your thoughts and reporting bugs.
Coming up next: Nintendo Switch port, new Beast, final boss fight, and more. Let’s roll!
Marcin (Tinek) Michalski

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