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Airport CEO›Events›Airport CEO 1.0-39 released
Game update

Airport CEO 1.0-39 released

Airport CEO · published 4 years ago · build 9059748

All eventsPlayers around this dateRead on Steam

Good day, airport CEO!

It's been a while since we last corresponded but today we're breaking the silence with a small quality of life update: Airport CEO 1.0-39! As you will see per the below patch notes, this update mainly solves a few extremely rare issues that have come across our backlog per your bug reports over the last half year. Since Airport CEO is, as of over a year ago, fully out of early access we're not working on any additional major features but there are still a few lingering aircraft models that are being prepared for their maiden V1 and rotate. And while they're not deployed with this update; you can rest assure that we have not forgotten them!

Here's what's changing with this update...

Release notes - Version 1.0-39

Bug

  • MERCURY-46425: Extremely rare exception in person movement system can cause passengers to get stuck on the wrong floor
  • MERCURY-46416: Some projects can in rare instances have a lower max assignable admins amount than the minimum assignable amount
  • MERCURY-46413: Flight planner does not always load correctly after closing the fligjht planning panel while dragging a flight
  • MERCURY-46406: Aircraft can in extremely rare instances get stuck outside the active world
  • MERCURY-46400: Cancelling of contracts can in extremely rare cases throw an unhandled NullReferenceException
  • MERCURY-46366: Administrators can in extremely rare instances not be redistributed after project completion
  • MERCURY-45993: Incorrect font in departure boarding card can cause some characters to appear as missing
  • MERCURY-45345: Flights can in very rare instances overlap as a result of automatic planning on extremely large airports

While it's currently quite quiet over at Apog Labs, we're still burning the midnight oil. After feeling a bit of an early access communications burnout, communiqués from us has had a bit of a break as we've put our heads down and focused on the development of a new thing. But we'll be taking a break from that break later this summer via a studio update on the Apog Labs website, detailing some of the things we've occupied ourselves with during the first half of this year.

Until then... fly safe!

// Alexander, Fredrik & Olof - Apog Labs

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