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Keylocker | Turn Based Cyberpunk Action›Events›Meet the Team - Developer Interview with Anglerman
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Meet the Team - Developer Interview with Anglerman

Keylocker | Turn Based Cyberpunk Action · published 4 years ago

All eventsPlayers around this dateRead on Steam

Hello Doppelgangers,

Today we have for you the second interview in the Developer Interview series.

But first, here are some things you might have missed over the week.

https://www.youtube.com/watch?v=fwBUmbORN0U

Last month we took Questions from the Moonana Discord Community and Nana has been hard at work answering them. We've put together a Gameplay Video with a mix of commentary by Nana and the Questions and Answers. We hope you enjoy!

For those of you who prefer DRM-Free video game ownership, we recently released Virgo Versus The Zodiac on GOG.com.

Back over on the Moonana Games Youtube Channel, we started a Radio livestream, playing the soundtracks from all the Moonana Games. While the livestream is currently down so we can stream gameplay to the Store Page over the weekend, it will be returning on Monday morning so you can look forward to that.

If you still want to listen to some music we have a VOD of the stream available here and we have also started posting the music from the Keylocker Demo separately on the channel as well. All of it will be nicely curated into this Youtube Playlist with new songs being added every day for the next two weeks. We will also be traveling soon, so don't forget to Subscribe if you want to catch some highlights from the trip.

Over on the Moonana Twitter, we have two posts of interest for you.

Behind the Scenes look at the making of the Ziggurat

Fancy sshhhhplim! effect

That's all from us today on the news front.

Developer Interview Time!

Who's your favorite Keylocker character?

The delusional pioneer at Circuit Barricade East.

Which class are you picking and why?

Juggernaut into Daimyo (+samurai) because "say no to magic, kids". I often play physical/tank classes in games in my first run. Hacker will probably be the most fun to implement as there will be many places you can hack later on for bonus resources, alternative ways to complete quests and to mess up with the world.

What's your favorite part of your work for Keylocker's development?

Difficult question. The most satisfying part is to add sound effects to battle animations and events, but it's very annoying to do. The most fun thing to do is making attack animation sketches.

What's the toughest part?

Following up on Nana's crazy plots by adding billions of interconnected and super complex events with several different checks and outcomes.

What are you most looking forward to working on in the future for Keylocker's development?

To get to develop the Church area, the Basilica of the Hymm region. I'll fight Nana until the end of time so this area can be huge and filled with little secrets.

That's all from Anglerman this time, next up we will have Ben, our Programmer! Look forward to that!

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