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Keylocker | Turn Based Cyberpunk Action›Events›Meet the Team - Developer Interview with Nana Moon
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Meet the Team - Developer Interview with Nana Moon

Keylocker | Turn Based Cyberpunk Action · published 4 years ago

All eventsPlayers around this dateRead on Steam

Hello Doppelgangers,

Starting today, we will be doing a regular update blog here on Steam, featuring Developer Interviews, Character and Class Spotlights, Kickstarter Progress Updates and other updates about more general things happening in the Moonanaverse. The Developer Interviews are from our Kickstarter, so bear with us as we collect all things Keylocker into one place on the internet.

And if you haven't already, please join the Moonana Discord!

Here's some things you might have missed this month:

Behind the scenes look at new bossfight mechanics

Behind the scenes look at new area with grids laid out

Nana was interviewed by the GameMaker Blog for Brazil Week

We showcased Keylocker in the Guerilla Collective Showcase! Here's the Narrated Gameplay Video from the event!
https://www.youtube.com/watch?v=rx6GBLlU8jA

Developer Interview time!

Introducing to you guys, we'll be having Developer Interviews with the whole team (contractors included!) about our work for Keylocker and personal opinion on the game! I hope you guys enjoy these! I'll start!

(this is me in my human form, which I transform into to use a computer. Computers were not made for Alpacas yet, you see....)

Who's your favorite Keylocker character?

Ivy, Dealer's girlfriend. Her plotline is a beast that I'm super excited to unleash.

Which class are you picking and why?

Hacker into Cyberwalker (+samurai) or Terminator (+juggernaut) would be cool. Big mage energy up here, but I want to try Terminator a lot because the hat is cool and Axes, gotta love me some Axe energy.

What's your favorite part of your work for Keylocker's development?

I like finding bugs that no one found before, makes me feel special. I also like to think of the "emotional big plot points", crafting those is very satisfying when I see them coming to life from that small idea in my head that's barely comprehensible to something bigger than my own brain could ever think of. Also adding long hair to every single character is always nice.

What's the toughest part?

I think UI experience, since it has to do with this entity outside of me that is the player. Everything else I do is very self indulgent and I do whatever I want, but the UI needs to be crafted for the player, since it's a "portal of comprehension" between the game and the player's mind. I'm also constantly fighting Anglerman over how much information must be given in UI since he wants all the information there but there's no SPACE, so it's hard...!!

What are you most looking forward to working on in the future for Keylocker's development?

I want to work on the last areas, I love starting and finishing things, so having these two stages of development crafted makes me tranquil and happy. Making the final bossfights etc, yeah that's dope! I hope this time we won't do final bosses that will be too easy due to players going wild on grinding.

That's it from me this time, next up we will have Anglerman! Look forward to that!

More from Keylocker | Turn Based Cyberpunk Action

Other announcements

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Sale25 Jun 2026Keylocker + UNSIGHTED Bundle Now Available!From defying the system that outlawed music in Keylocker to racing against time in UNSIGHTED , this bundle is a tribute to stylish worlds jam-packed with action. Save up to 50% OFF on both titles:Esports24 Mar 2026Keylocker Physical Editions Announced for Nintendo Switch & PlayStation5 ✨Big day for all rhythm rebels - we’re excited to unveil two new physical editions for Keylocker! 🎵 In a world where music is outlawed and every beat is a fight for freedom, play as B0B0 to master rhythm-based combat and take the stage to spark a revolution. These Nintendo Switch and PlayStation5 Collector’s & Standard Editions are jam-packed with collectibles, and are now available for pre-ord…Esports21 Jan 2026Happy New Year! (Almost) Everything you need to know about our next game!Hello, everyone! This is Nana Moon, Director at Moonana. It is a new year, and today I will answer any possible questions you may have about the future of Moonana this year and going forward as we tackle money issues, development hurdles, and the start of a new project. There’s good news in this post, so don’t skip it! First, let’s quickly clarify a few things. A while ago, we announced Moonana…