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Master of Magic ClassicEventsCaster of Magic for Windows - v1.04.06 Update available now!!
Game update

Caster of Magic for Windows - v1.04.06 Update available now!!

Master of Magic Classic · published 29 Sep 2022, 10:19 UTC

All eventsPlayers around this dateRead on Steam

Bug fixes, gameplay, general
• Fixed bug : Rarely, units on sea might drown even if they have Flying.
• Fixed bug : When in fullscreen mode, if a teleporting unit is selected to move and the mouse leaves the playable screen area on the left side, the game crashes.
• Arrow keys can now be used to scroll the map on the Surveyor and Geomancer UI.
• It is now possible to use the keyboard for the "Ok" and "Cancel" buttons on the road building UI. (Enter or O for Ok, Esc for Cancel)
• Added option to specifically swap left and right mouse button for the overland map and unit movement in Keys.INI
• Added option to specifically swap left and right mouse button for the combat map and unit movement in Keys.INI
• Adjusted the default colors used in overland Grassland tiles.
• Fixed bug : When "Random" is selected for the number of opponents, the setting isn't stored as "Random" and gets replaced with the rolled random amount.
• Fixed bug : Doomsday fails to reduce population growth by 200 on enemy cities exceeding their maximal population.

Modding
• When a script reports an error, the text showing the code at the location of the crash is now converting the commands back to the original text instead of displaying the internally used version.
• Bonus To Hit chance granted by magic weapons is now adjustable in Modding.INI
• It is now possible to assign a default starting spell for each retort in Spells.INI
• GetStat and SetStat can now read/write the Healer unit ability flag.
• The default pixel colors for overland Grassland terrain is now in Terrain.INI
• The default pixel colors for combat Grassland terrain is now in Terrain.INI
• Fixed bug : the ! character in comments caused scripts to malfunction.
• Fixed bug : fractional numeric constants in scripts sometimes caused the game to crash.
• Spell casting costs are now calculated by the CCost.CAS script file. This should allow implementing new effects that modify costs. The cost modifiers have been removed from Modding.INI, edit the script to change them.
• It is now possible to enable Item Teleport on heroes who already ended their turn in Modding.INI

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Master of Magic ClassiGame update29 Sep 2023Master of Magic Community patch - Change Log v1.60Greating Wizards, A new change log has been released including a general quality of life upgrade: - An in-game interface for remapping the game's hotkeys - Screen edge scrolling of the overland map - An in-game editor for the game's default items (without having to use the ITEMMAKE.EXE utility) - Context-based help in the item designer (both for crafting and for default items) - A map generator…Esports29 Sep 2022Master of Magic is returning on December 13th.Master of Magic is a name many 4X strategy fans will be familiar with, and needs no introduction. It is the game which essentially invented the 4X genre back in 1994, a game that retained a cult following up to this day. Back in 2020 we announced that we would be working on a new version of Master of Magic, bringing the game to the modern era and to a younger audience, a re-imagination which wo…Master of Magic ClassiGame update26 May 2022Caster of Magic For Windows 1.04.03 Patchv1.04.03 is available now. Download and Enjoy! Bug fixes, gameplay, general • Fixed incompatible save issue • Fixed bug : When 30FPS mode is enabled, the game was stuck in an endless loop when a Magic Vortex was moving. • Fixed bug : "At most 3 vortexes can be controlled by each player!" fails to get displayed when attempting to cast a fourth Magic Vortex spell, causing the game to crash. • AI…