Now it is possible to obtain access to the "developer mode" with the corresponding research.
Developer mode is the most endgame upgrade one could imagine. Here's some of its features:
Please note: developer mode does not allow to compete on the leaderboards and save your progress onto the cloud but you can always return back to the normal mode with cloud saves.
Developer mode research will remind you about it too.
It's been a while since the last update and such a big delay is caused by... well, you know, regular war stuff.
Most of the time since February has been spent on the development of 1.9.0 update and what you see in the above list of changes is actually 6 months behind the actual version (for geeks: 800+ commits behind).
There were (and are) some groundbreaking and major plans to improve the game, but eventually it was decided to keep Infinitode 2 in the current state and continue to polish it - I'll explain this decision further in this article.
Infinitode 2 is now a fully finished game - players can get all of the trophies, complete the storyline and there are no "Coming soon" lines in it. From now on, I'll do my best to fix bugs, improve its performance, implement some of the minor features and add new maps.
Most probably, Season 3 will start some day later with update 1.9.0 which will also improve the balance. The game will not recieve any major features such as Community Maps and Factory.
As I've already mentioned above, community maps will not be added into Infinitode 2. Actually, it is not hard to add some kind of in-game map browser and allow players to submit their maps, and I could do that, but I can't.
The initial idea of community maps could be described like this:
Players can use items from their inventory to create new maps and submit them to the server. Other players can download those maps on any platform right through the game without manual copying of files.
I could implement that and call it a day: update 1.9.0 comes out, no more "coming soon", and no more frustration around that "soon" that takes another year to come... but it is basically impossible for my screwed brain to release such an unfinished thing, so I've started to refactor (re-write to make better) almost everything. Constant work on the community maps added a couple of new things that need to be implemented before I could call "community maps" complete:
Good news is, most of these features are already implemented. Bad news is, most of the code needs to be rewritten, which takes much time and affects many mechanics of the game.
Infinitode 2 receives long time support, which means that you can count on bug fixes, some minor improvements and seasons. It is now considered finished.
Infinitode 2 will also be officially released in China as a separate version of the game, and that's what I'll be focusing on for now.
It would be extremely irrational for me not to use all of the code that has been written for community maps and other stuff planned for what was the next (now discontinued) major version of Infinitode 2, so here's an official announcement for you: the next game is now in development - bigger, cleaner, better and, as usual - zero paywalls and mandatory ads. Obviously, no ETAs yet.
Solely for the purpose of hyping you up, let me throw some keywords and screenshots here (don't take them as any kind of promise, things usually change):
Community maps, factory, more / better research, large scale, 3D elements, high quality loot, regular events, better economics, diverse endgame, scripting, asset packs, multiplayer, cheat proof competition.










Thank you for staying with Infinitode!