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OneShot: Fading Memory›Events›Update 1.2.1
Game update

Update 1.2.1

OneShot: Fading Memory · published 4 years ago · build 8529633

All eventsPlayers around this dateRead on Steam

Hello OSFM enjoyers, we have some good news and some bad news

Starting with the bad news, we're forced to halt Linux support for the time being as it's proven to be extremely troublesome, being the sole reason we've not pushed the update we've been promising to push for the past month or so.
The reasoning behind this decision is that it's better to push out content on one platform than stagnate as everyone waits for Linux support to be fixed.

As for the good news, we're finally pushing out that update!
And while it's mostly just bug and consistency fixes, pushing this finally allows us to continue working on content.

And let us tease you a little with what's to come before we dive into the list of fixes:

And now for the wall of changes:
+ Removed frame skip
+ Optimized heavy and frequent iterations
+ Reflection optimizations
+ Attempted to improve performance with concurrency
+ Slight bitmap cache optimization
+ Removed some unused RMXP features
+ Added an in-game music player item
+ Made the manufactory entrance a little more obvious
+ Large crystals are no longer paper thin
+ Reworked settings to use ini files
+ Deleted old maps
+ Settings menu is no longer disabled like other menus
+ Game auto-saves after getting gas
+ GETOUTOFMYHEADGETOUTOUTGETOUTOUTOFMYHEADGETOUT
+ Visual fixes in the vanilla tower
+ Visual improvements in some Solstice areas
+ Adjusted crystal mines surface waves SFX volume and pitch to make more sense
+ Menderbot now walks out of elevators instead of just standing there
+ Gasbot terminal now gets visible labels after a certain event
+ Small power generator now appears broken when it should
+ Door blocked by rubble now actually has rubble in it
+ You can now always sleep in the bed
+ Added a message informing the player that Wayland is not supported
+ Changed `Exit` to `Close` in settings menu
+ Added a unique jingle for leaving the island with Rowbot
+ Small generator has an actual solar panel now
+ Change the "Need help?" prompt for the bottle to happen after the 3rd closing instead of the 1st
+ Moved `noreport` and `nopopup` to `%appdata%`
+ Slightly adjusted the world machine dialogue boxes
+ Can no longer toggle languages in the settings menu (Sorry, but we're not in a state to support translations yet)

+ Fixed Gasbot soft locking the game under certain circumstances
+ Fixed audio emitters not updating during dialogue
+ Fixed light maps not working
+ Fixed crash handler choking on non-UTF8 timezone names
+ Fixed Menderbot telepathically communicating with Niko in the elevator
+ Fixed boxes triggering elevators
+ Fixed Niko not repeating the scary mines dialogue when relevant
+ Fixed Niko not mentioning a lantern is off
+ Fixed mod start house stairs looking weird
+ Fixed reflection in countdown room
+ Fixed mines ambience playing in the Refuge office entrance
+ Fixed minor graphic bug on catwalk near the Refuge elevator
+ Fixed Menderbot staying at the top of the lighthouse when he shouldn't
+ Fixed invisible block in lab
+ Fixed 'Mednderbot' and 'Mednderbot3' typos
+ Fixed disappearing gates
+ Fixed full screen setting displaying incorrect value
+ Fixed full screen hotkey not updating settings
+ Fixed crash report toggle permission issues crashing the game
+ Fixed gravel pile shadow blocking paths
+ Fixed walking through some walls
+ Fixed Darklight (for real this time I promise)
+ Fixed replaying the dream sequence and creating a Niko clone
+ Fixed some Menderbot dialogue oversights
+ Fixed instances of George 2 and Silverpoint missing a face sprite in vanilla on Linux machines
+ Fixed held items appearing during dream sequences
+ Attempted to fix Menderbot disappearing in elevators
+ Fixed April Fools event crashing when trying to play "beep.ogg"
+ Fixed first interaction with Rowbot when Menderbot is in the party messing up elevator dialogue
+ Fixed photo item staying in hand after giving it to Menderbot
+ Fixed lock box resetting music

+ A LOT more typo and minor graphical fixes

More from OneShot: Fading Memory

Other announcements

All events
Community25 Jan 2026Vanilla Content RemovalThe vanilla playthrough will be removed in the next update, as it serves very little purpose, is not the main focus of the mod, and has caused plenty of trouble for us and for players. Dark/er Light was a nice gimmick, but it's not worth the trouble of maintaining the vanilla game, nor people's confusion about having to replay or reset the game. With that, the vanilla related achievements will…Community18 Jul 2024What we've been up toSo! It's been over a year since we last posted an announcement, and over two since we last posted a meaningful content update. (not counting the chess ARG) I'm sure you're wondering, where have we been??? Well, the short answer is that we're still working on the mod! The long answer is a bit more complicated. We've been occasionally posting teasers in Fading Memory's discord , but never posted…Community27 Jan 2023A glimpse of what's to come...Hello everyone! ːos_nikoː There's quite a few things we'd like to share about the state of the mod! Writer role We've added a writer role to the dev application forum So if you believe you can contribute in world building, character writing, and dialogue, be sure to apply! Development state Taking inspiration from out neighbors over at Eternabyte check them out by the way, really cool people wo…