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Doom & Destiny Worlds - Randomicity›Events›Update 15469, MEGA BOSSES INCOMING!
Major update

Update 15469, MEGA BOSSES INCOMING!

Doom & Destiny Worlds - Randomicity · published 13 May 2022, 15:56 UTC

All eventsPlayers around this dateRead on Steam

Hello dudes and dudettes,

As part of another patch list of bug fixes, improvements and minor tweaks, we have added a new challenged: three high power, nerd crushing bosses!

Explore the whole map to find the secret to summon them and unlock three special rewards: the 3D Printer, the Hydraulic Extruder and the Omnitool!

We also updated the way the island completion is shown. Now blueprints are required to be found to complete the island!

Update 15469 changes:

Changes

  • Are you ready for a NEW CHALLANGE? Three secret mega bosses have been added to the game. Explore the tree worlds to find the way to summon them and be ready for an epic battle!
  • Added two new special crafting, the "3D Printer" and the "Hydraulic Extruder" station that let you swap Threats with Ingot and vice versa.
  • Added a new miraculous tool: the OMNITOOL, that combines axe, pick, shovel and blade!
  • Dressing Table and Mannequin moved from "Crafting Stations" to "Base Camp".
  • Some blocks have been renamed for a easier search when crafting them.
  • Added a limit to the input scale in the options menu.
  • Improved the way progress is calculated by the Statues on the islands.
  • The "More options" window will smoothly transition in when returning from the sub-screens instead of abruptly appearing.
  • You are now required to acquire all the blueprints in an island to complete it (some special ones are excluded). Now the Statue will display the missing blueprints required to complete an island.
  • You can now change between connected chests on Android by clicking the big arrows close to the container in the inventory view.
  • After resuming the game from background, health bars should no longer appear as black.
  • The game will no longer ignore the following click, after dragging the map with the mouse.
  • You can now zoom in and out in the map using the mouse wheel.

Fixes

  • Fixed an audio bug that caused the wind or other ambient sounds to play even after opening the pause menu.
  • Fixed an erratic translation when sending an error report.
  • Fixed an issue in the damage calculation that caused the damage preview to recalculate rapidly during multi-targeted random skills.
  • Fixed an issue with the new "farm animals" summary screen that caused animal that were correctly fed, to display as Hungry instead.
  • Fixed the ordering of items and equipments in the battle menus. Favored items should now appear in the same order in wich they appear in the quickbar, prioritizing the favorite items from the active character.
  • Now the shadow files are pre-indexed to avoid performance impact during gameplay.
  • Now the weather preview will correctly refresh when you use special powers able to change the weather of the island.
  • Now when opening the inventory the timeweather bar will correctly smooth out of the screen instead of disappearing abruptly.
  • Solved an error that caused a crash if you clicked or touched the enemy during the battle intro animation.
  • The rain dance totem will no longer indefinitely increase the rain intensity of an island.
  • When unequipping a mask with ice above the waterline, the character will no longer surface in the middle of the ice bank.
  • Controls no longer appear if you cycle inout from the pause menu during a dialogue.
  • Fixed a display glitch that caused yellow lines to appear when dragging and zooming the map around.
  • Fixed an issue that caused the game to restart from the last valid autosave instead of the current location when the application entered deep background mode.
  • Fixed an issue that caused the pause button to disappear after the first use or become unresponsive after resuming the game from background.
  • Fixed input not working in the inventory if you tapped in the same position where the virtual input is hidden.
  • Fixed the button positioning on the time bar and on the quickslot window when playing with a gamepad.
  • If playing with a gamepad, the faces and held weapon will swap places to better represent the movement of the cursor when pressing L and R.
  • When playing with a controller, fixed the appearing and disappearing of the back on-screen button.
  • Fixed a bug that caused the action menu to open if you drag & drop an item with the mouse in the inventory.
  • Fixed a crash when clicking ouside of the windows in the inventory while holding shift.
  • Fixed a placement bug in the options menu.
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