Dead security cameras no longer drop their guns, instead their carcasses can be picked up and made into portable turret powerups.
Significantly changed trampoline arena layout.
You can now insert certain things in your butt.
Added "Knotty" difficulty.
Sewer Depths can be backtracked through a new area.
Added achievements for finishing levels.
Text popup on weapon collect now says what the fire modes do.
Added hair system for humans.
Flamethrower update: Primary fire sprays the deo, secondary fire lights the lighter. Firing the spray when the lighter is on will ignite the spray. Ignited spray will sustain until you stop firing, even if you turn off the lighter. The little lighter flame can now ignite things that are close to it.
Fire tweaks: Can now last up to 60 seconds. Every fire has a chance to spawn an ember in a random direction that might set something else on fire. Fire radius slightly raised. Emits light. Probably way laggier than before. Will need more tinkering.
Dysfunction mode now randomises weapons' projectiles at the beginning of a level.
Other things and fixes!!
Enemies don't get stuck on trampolines if they're after egg.
Enemy pathing has been improved across the board.
Slight alterations to factory cake room.
Less nailguns to prevent triple weilding early on.
Added puzzle to Sewer Depths.
Added squeak to pooge when you use him.
Fixed rocking chair in farm bedroom not being breakable.
Added option to toggle crouch.
Main menu changes: Lighting tweaks, fixed music not looping, gameplay options are now in a drawer.
TV remote now has use prompts for each button.
Poo can now be put back in your butt for poo ammo, with diminishing returns.
Dildos are now bouncy and can be "inserted" and pooped out later.
Speech bubbles might be fixed.
Option to go back to main menu OR last save from Arcade.
Crossbowner updates: Added sounds, changed lube texture, buffed projectile damage, improved trail, changed "boing" sound and made it more audible, updated ammo and weapon icons.
Updated secret apartment in apartment level.
Bathtubs now save their state.
Health gain particle effect is more visible when moving.
Fixed bug where Testicle boss was being damaged repeatedly from nails already stuck in it.
Fixed wood texture having a naughty word written on it.
Arcade tweaks.
Arena death screen sends you back to arcade instead of loading game.
Fixed toxic barrels giving out way too much goo.
Fixed a bug in which throwing a plug into a socket caused it to leave the socket and often get stuck in geometry behind the socket.
Milkigun motor has extra mooing sound that isn't very good and I'll improve later.
Added sniper zoom mouse sensitivity slider.
Weed leaves look nicer.
Tweaked nailbomb's arc and self-damage given to egg.
Fixed projectiles blocking explosions.
Fixed explosions being able to hurt egg through walls for specific explosion types.
Fixed sewer depths spinny door at the start not being save game friendly.
Remastered intro music.
FPS limit can now be set up to 360.
Cultist orbs now have negative light.
Fixed sewer depths post-boss music restarting later.
Added taunts for killing a few specific enemies, or non enemies.
Ovens now have a cooking sound, visible countdown timer, and work with savegames.
Fixed pause menu sometimes needing multiple presses of ESC to come up.
Humans' hats now fall off when killed.
Fixed humans blocking explosions.
Fixed humans being able to begin a new vom session after death.
Use, Lift, and Eat prompts now display a dot in the middle of the screen, regardless of crosshair visibility.
Added controls menu to main menu.
Ammo tubs now work with savegames.
Fixed throw noise happening if you try to throw after putting a plug in a socket.
Changed the lamps in Pissco.
Fixed enemies being able to noclip through the Womb door in PISSCO.
Bleach altfire puddles no longer hurt egg.
Cow and their Pissface now count as two separate entities.
Fixed drop component sound being at world origin if an enemy is gibbed.
Added option for showing Level Timer on HUD.
Timers won't show in hub levels (ie arcade, level select).
Player won't get a total game timer if starting a new game from the level select screen, unless they choose apartment.
Level select map doesn't contribute to your total game time.
Fixed sewer yellow door room missing liquid on the floor despite being splashy.
Fixed liquid decals being inverted sometimes.
Eggs now break, and have a new model.
Egg's arms are now visible on all guns.
Poo bounce sound is a little wetter.
Fan baldes no longer have collision and only update if rendered.
Updated HUD to reduce hitching.
Cybermage now has electronicy death explosion.
Fixed humans leaving behind some hitboxes when gibbed.
Fixed being able to get hurt by your own vehicle when you exit at speed.
Fixed being able to get in or out of vehicle while still in the process of getting in or out.
Cars now have crappy sounds and particle effects.
Fixed car damage being calculated by wheel speed rather than actual vehicle velocity.