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FlipWitch - Forbidden Sex HexEventsDev Update and Release Date Change
Community

Dev Update and Release Date Change

FlipWitch - Forbidden Sex Hex · published 20 Apr 2022, 08:29 UTC

All eventsPlayers around this dateRead on Steam

Steam Page Change Info


Some of you may have noticed that we have changed the release date from 'Q2 2022' to 'Coming Soon' and we wanted to explain the reasons behind this change.
We also want to apologise since we no longer feel we can hit a Q2 release and we wanted to relay this information as soon as possible.

First of all, the team is still happy, passionate and motivated to work on the game which we feel is the most important.
There is nothing to worry about, we haven't had any major shocks or changes that are going to affect development.

The major reason for this change is that we are currently implementing all the quests and scene content but these are taking a longer time than expected to do.
We are looking at ways to speed up the process without affecting the quality.

Another reason is that we just don't want to keep people in the dark and suddenly announce that we can't hit specific dates. So the next time we announce a release date it will 100% be the date you can expect it to come out.
We feel that 'Coming Soon' reflects the game development more accurately now and that we are working on getting it released as soon as possible!

We're in a weird position where we almost have a full playable game but still have to implement a lot of the H-Content and we want to give as much love to that part of the game as we did the gameplay aspects.
Hopefully this will create a game that is a polished and enjoyable experience.

We will continue being active here and doing periodic dev updates too as well as answering any questions that pop up.
We'll be upfront and honest about our development process so if you do have concerns please let us know.

Dev Update


On top of this, we just want to do a small dev update on things that have been happening.

We have finished animating all the enemies and bosses. They just need some polish before release to be considered 100% final.

Level design has had a bit of a polish and we added some smaller details to make the world and atmosphere of the game feel better.

We implemented a decent chunk of questlines and dialog from the first 3 areas of the game. We're just waiting for the scenes to finish being animated so we can implement them and finalise those quests.

Gacha animations! These are just fun simple loops so we're not worried about producing a lot of these before release.

We have almost all music tracks complete (We even added extra since we have time) and have started doing final SFX too. The game is sounding great!


Thank you for reading.

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