"Dynamic" collision mode. Dynamic mode switches between discrete and continuous based on velocity. It serves as a middle-ground between the two, being more reliable than discrete mode but not as CPU-hungry as continuous mode.
Android "skin" can be burnt off, just like pre-temperature-update versions
Boat motor
Changed
Minor optimisations to do with dragging
Slowed human internal temperature transfer rate
If the heart is stopped or blood flow is blocked, organisms no longer lose all blood pressure immediately
Made organisms more vulnerable to hot/cold environments
Minor changes to metal impact VFX
Save files containing foliage are now much smaller and will take less time to load/save
Leaves will resize with the rest of the foliage
Ceiling turret is no longer invulnerable to heat
Fixed
Weapons (and other things) not saving their position properly when held by a ragdoll
Some spelling inconsistencies
Black hole not doing the black hole thing sometimes
Modded liquids will now correctly cause a contraption to require mods
A bug, believe it or not
Crate debris fuckery
Bug to do with piston correction
Winch connector thing being weird when flipped
Android arm decal rendering
Moving foliage around in pause mode will now bring leaves with them
Problem to do with car doors being broken and then being copy-pasted