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Love Sucks: Night OneEventsNight's One/Two Development Update
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Night's One/Two Development Update

Love Sucks: Night One · published 22 Dec 2021, 23:52 UTC

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Hello friends!

From Art Witch Studios, and me personally, I want to wish everyone the merriest of Merry Christmases. I hope you have a good holiday season and eat absurd amounts of food and chocolate until you regret it. I also hope you get to pet the family pets you haven't seen in a while. ♥

It also occurs to me that I haven't posted an update on steam in a while, and if you're not part of our Discord, you won't have seen us answer these kinds of questions before, so I thought it would be prudent to give everyone an end-of-year update to how things are going on our end.

We're still working hard on Night Two, of course! The original plan was to have the game out sometime before the end of the year, and since that's only a few days away now, it's pretty clear we will unfortunately not be able to make that date. Turns out, this kind of thing always takes longer than expected. Sorry we're taking so long, it's hard work and life often gets in the way, but we're not slacking, I promise!

Our new plan is to release Love Sucks: Night Two in the first couple of months of 2022, February, hopefully! If it looks like we're going to overshoot that, I'll let you know, but that should be enough time! While you wait, you can still add us to your wishlist so you don't miss it :D

We're making good progress with the art, and have gotten some extra helpers to help the fantastic Aila color things faster, and let me spend more time working on all her other obligations. If you've been looking at our Twitter lately, you'll see just how nice Night Two's art is gonna be! We're also keeping a few fun things secret, even from patreons. I think you're gonna love 'em.

Frosto is doing great with the programming, and the script is coming along nicely, we still have to edit it though, just to make sure that we only leave a couple of dozen heinous typos for you to tell us about and for us to fix while being embarrassed about it. Frosto is nice and ahead of the curse, despite having recently adopted a kitten to distract him, and he's been spending some of the extra time making Night One even nicer. We plan to have some more voice lines, and we're going to see about putting achievements into Night One within the next few weeks, fingers crossed!

More from Love Sucks: Night One

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News26 Apr 2024Love Sucks: Night Two RELEASINGLove Sucks: Night Two is now available to play, released on Steam right here !!! It will sell for $10, and also has an Art Book as optional DLC for people who want to support us a little extra, and have a little insight into the development process! It installs as a .pdf to the base game folder. After several years of hard work from all of us, more bumps on the road, and hurdles than we are to…Announcement14 Apr 2024Love Sucks: Night Two Release DateLove Sucks: Night Two finally has a release date: April 26th, at 4 PM PST, and will sell for $10! If EA drops a bunch of shit that day we're gonna make it like Monday or something though :| It's been a long time coming. Much longer than we anticipated, but after all our years of work and effort, we can finally consider N2 to be ready for people to buy and play! We've passed compliance, we've go…Game update26 Mar 2024N1 Update (And N2 release date soon!)Good evening everyone! I forgot to put this on the N2 news and not just the N1 news! It's been quiet on the steam front for a while, but rest assured we've been working on the game quite publicly. We're mostly active on Twitter and Discord , but I apologise for being quiet over here. But let me get right to the point! In preparation for Night Two's release, we're pushing a small update to Night…