
Before our team heads to a holiday break we wanted to thank you, our fantastic community, for all the support you have given us during the past year! We also take the chance and recap some of the highlights from the year 2021 and in the end also take a peek into the future of what is coming in 2022.
In 2021 we had eight major updates and many smaller ones in between. The update pace was a little less frequent as before, but it helped to produce more meaningful content to each update
The latest major release was obviously the 1.0 update, which upgraded the game in significant ways:
These were only a few examples of what happened during the last year, but since the release we have been working on the upcoming updates as well. Unfortunately the update we intended to come out in December did not make it before the holidays, but we will be releasing that early January. Currently our plan is to have three updates before March.
If nothing changes, the first update includes dedicated repair and demolish buttons to make repairing and demolishing buildings easy and fast without a need to select each building individually. Victory in gate combat is rewarded with loot left behind by the defeated bandits. And something that has been requested a lot is a new tech that enables the production of Rare Metal in the colony once more by upgrading the Metal Auto-Extractor into a Magnetic Separator. One more thing that we’ve been experimenting with is a new “Very Hard” difficulty option has been added for those looking to really challenge themselves.
Other smaller things include balance fixes such as more aggressive guard and specialist AI with better target prioritization especially during an alarm, limitations to fishing building placement, removal of bandits that attack you from behind and so on. But we’ll come back to these in more detail as the update is released!
We’re not ready to reveal all details of what will come in the later updates, but as a teaser we are planning to add new game modes that allow customizing the start settings with more freedom and make scenarios that make the game playable and challenging in completely new ways. Also each update will have new content, fixes and QoL improvements. But let’s come back to these early next year!
Now we head out to have a short break and return back in January to make the game we love as good as possible. Thank you for the past year and we wish everyone of you happy holidays!
