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Love Sucks: Night OneEventsNight Two Update News (It's a delay ;-;)
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Night Two Update News (It's a delay ;-;)

Love Sucks: Night One · published 28 Feb 2022, 01:57 UTC

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(TL;DR We're delaying, and pushing the release back, we need the time to organise, polish, and market, and March was too narrow of a window to get it all done without rushing things and releasing an undercooked game. I'm sorry. I know it must be a let down to hear this so soon after we told you all it would be out March, but we need the time.)

Hey Everybody,

Shigeru Miyamoto once said, "A delayed game is eventually good, but a rushed game is forever bad." And even though he works in Mario and not titty porn games, it still applies to us.

So much has been happening in Art Witch Studios in the past three weeks it's been pretty damn busy. We have picked up a new voice actor for Jan, who you may know as Oolay-Tiger, the Tifa Lockhart that shocked/blessed the Italian senate.

Not only that, but when we were asking around for ideas on how to market our game, we got picked up by Critical Bliss, and a guy who is an expert in how to sell dirty games. He's helping us organize, and it's making things easier, and with his help, we've got a much better idea of how we should handle our first big release.

We were rushing for March 14th, also known as Steak and Blowjob day. But simply put, we need some more time. If we just rush it to meet an arbitrary release date, it'll just end up being undercooked, like a certain hyped-up neon city futuristic shooter was. Frosty and Aila are working their asses off, and I don't want them burning out, or for a little company like us to start doing corporate crunch times.

What this means is that we're going to be delaying the game a little. Give ourselves some breathing room, and enough time to polish it up to the point where we can go "The game is ready and we're proud of it, people will love this" rather than "Oh thank god we just managed to put something out in time and we'll patch it later." that ain't us, chief.

Our publisher has suggested waiting. He was surprised how fast we were going for it, and at first, we said "yeah! We can do it!" and then we got to wondering if we should. We've been working really hard on this. We want to make it the best that it can be, you've waited long enough for it. And one wrong thing means that we'd have missed the deadline. And one wrong move, one bug out of place could turn our first release into a flop, for both us and you. This is our first big release and we want to get it right. We understand this will be a letdown to some people since we just announced it but we wanted to get it out to you as soon as it was finalized. We’re sorry.

I know that's a pretty long delay, and I'm sorry for letting you guys down after you got excited for March, I'm sure that if we crunched out for March it wouldn't have been good, but when we are done it'll be the best booty butt porn game you ever waxed your dolphin to.

Thank you,
Aila, Frosto, and Kayla

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News26 Apr 2024Love Sucks: Night Two RELEASINGLove Sucks: Night Two is now available to play, released on Steam right here !!! It will sell for $10, and also has an Art Book as optional DLC for people who want to support us a little extra, and have a little insight into the development process! It installs as a .pdf to the base game folder. After several years of hard work from all of us, more bumps on the road, and hurdles than we are to…Announcement14 Apr 2024Love Sucks: Night Two Release DateLove Sucks: Night Two finally has a release date: April 26th, at 4 PM PST, and will sell for $10! If EA drops a bunch of shit that day we're gonna make it like Monday or something though :| It's been a long time coming. Much longer than we anticipated, but after all our years of work and effort, we can finally consider N2 to be ready for people to buy and play! We've passed compliance, we've go…Game update26 Mar 2024N1 Update (And N2 release date soon!)Good evening everyone! I forgot to put this on the N2 news and not just the N1 news! It's been quiet on the steam front for a while, but rest assured we've been working on the game quite publicly. We're mostly active on Twitter and Discord , but I apologise for being quiet over here. But let me get right to the point! In preparation for Night Two's release, we're pushing a small update to Night…