Greetings Shipbreakers,
While the star of the show is certainly the new Atlas-class of starship to salvage, there are a huge variety of other improvements and changes to get excited about, such as an overhaul of the Ship Catalog screen, and improvements to the elemental systems found in ships.

A true workhorse line of ships, the Atlas-Class is purpose-built for a variety of industrial roles, and has been in service across the colonies for decades. We’ve designed this class to bridge the difficulty and complexity gap between Mackerels and Javelins. The Atlas greatly improves the variety of ships early in the game, bringing a few new challenges of its own to Players, such as a two-floor layout, which challenges Shipbreakers to think as much vertically as horizontally. As well, their manufacturer Starleap Heavy Industries outfits them with its proprietary Quasar Thrusters, which are so massive that Shipbreakers have to crawl inside them to access the fuel system and to separate the thruster shell. Take note that accessing the interior via the thruster nozzle will cause the fuel lines to become unstable, so act quickly to reach the fuel flush switch at the back!
Each Atlas model also has a variety of new Data Drives that Shipbreakers can collect and decrypt to further expand on the world outside Morrigan Station.
Every Shipbreakers knows that one of the first things you do each day is visit the Ship Catalog to see what salvage is on offer. In 0.7.0, this interface has been revamped, with a focus on simplicity and clarity, as well as to improve the variety of ships available. The most important information related to claiming a ship has been brought front-and-center, and extraneous information has been minimized or removed. In addition, all ship classes are always represented, guaranteeing that you’ll have access to the newest ships as they become available. Lastly, the LYNX Marketing Department has seen fit to rebrand this interface as the Job Board.
As we continue to try and create interesting and dynamic challenges in ships, and mitigate run-away catastrophic meltdowns that wipe a ship’s value thanks to a tiny accident, we’ve made some changes to the behaviour of elemental objects.
Here are the major changes:
We’ll be monitoring these changes to see how they affect the gameplay for everyone, and will continue to tweak elemental behaviors to try and create the most interesting and dynamic experience possible.
Alongside the exciting features of this update, we’ve also continued the usual bug fixing and stabilizing of the game, crushing 120+ issues.
We’re looking forward to seeing everyone’s reaction to the new ships, and to see the kinds of strategies you all develop to salvage them! We’re positive that some innovative Shipbreakers are going to find a variety of creative ways to salvage the Quasar Thrusters.
As usual, let us know what you think! Join us in our Discord to share your thoughts and feedback.
Cheers,
The Shipbreaker Dev Team