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War on the Sea›Events›Version 1.08g3h3 now LIVE
Game update

Version 1.08g3h3 now LIVE

War on the Sea · published 5 years ago · build 7791617

All eventsPlayers around this dateRead on Steam

Version 1.08g3h3


2 Dec 2021
Campaign map markers now save/load correctly (bug introduced 1.08g3)
Player and AI aircraft no longer get locked firing guns and drain ammunition
Corrected audio reference for default/language/english/message_log.txt SwitchLeader

Version 1.08g3h1


23 Oct 2021 (BETA)

CUSTOM AUDIO SUPPORT
Created new folder default/audio
music.txt file moved from default to new folder default/audio
default/audio added _readme file for instructions on how to setup custom audio

default/audio added ambientSoundFX_example.txt, particleSoundFX_example.txt and unitSoundFX_example.txt files
- when "_example" removed from the filenames, these files will be read to reference paths to custom audio clips for ambient ocean sounds, particle effects and units respectively

default/language/english/dictionary/message_log.txt entered full audio file paths for message sound effects
default/language/english/dictionary/campaign_message.txt entered full audio file paths for message sound effects
- editing a message's audio reference to a custom audio file (MUST USE FILE EXTENSION) will play the custom audio file for that message

CUSTOM SHIP AAA SETUP
When specifying AAA with \"displayMounts\":false, the game now ONLY reads \"aaaPositions\" data to place guns at those positions. Specifying \"baseTransformNames\" and placing actual objects onto the model in Unity is no longer needed (but is still required when mounts are displayed, such as on aircraft turrets).

This means that any ship's AAA can now be fully edited via text files without requiring the re-import of modified model files.

Ships with "AAA0, AAA1 etc" GameObjects already in place on the model, will automatically have these deleted and fall back to use the aaaPositions data when spawning the ship. Likewise any names specified in \"baseTransformNames\" are simply ignored.

Example Tambor:


ORIGINAL
"aaaGuns":["AAA"],"aaaGunsData":["{\"displayMounts\":false,\"particleRef\":[\"gun_single\",\"gun_single\"],\"aaaPositions\":[{\"x\":0.0,\"y\":54.0,\"z\":157.0},{\"x\":0.0,\"y\":57.0,\"z\":54.0}],\"horizontalArcs\":[{\"x\":240,\"y\":120.0},{\"x\":30,\"y\":330.0}],\"verticalArcs\":[{\"x\":0.0,\"y\":-85.0},{\"x\":0.0,\"y\":-85.0}],\"baseTransformNames\":[\"AAA0\",\"AAA1\"],\"sizes\":[],\"rate\":[]}"]REVISED
"aaaGuns":["AAA"],"aaaGunsData":["{\"displayMounts\":false,\"particleRef\":[\"gun_single\",\"gun_single\"],\"aaaPositions\":[{\"x\":0.0,\"y\":54.0,\"z\":157.0},{\"x\":0.0,\"y\":57.0,\"z\":54.0}],\"horizontalArcs\":[{\"x\":240,\"y\":120.0},{\"x\":30,\"y\":330.0}],\"verticalArcs\":[{\"x\":0.0,\"y\":-85.0},{\"x\":0.0,\"y\":-85.0}],\"baseTransformNames\":[],\"sizes\":[],\"rate\":[]}"]

GENERAL
War on the Sea.exe now supports the following command line argument;
-overrideFolder "MyFolderName"
When launched, War on the Sea will read the folder specified for override content (folder must be placed in StreamingAssets).

default/environment/Dawn_Overcast.txt corrected shadow intensity

kongo model re-exported to correct turret placement

PARTIAL DAMAGE CONTROL REPAIRS
Settings to enable partial repair of damage at sea added.

default/config.txt added 2 new variables to specify repair of subsystems and % integrity restored upon repair for ;
- "repairIntegrityTo":[1.0,1.0]
- "repairKnockedOut":

default/interface/styles.txt additional color added to DamageControlStatusIcons to highlight compartments of reduced maximum integrity.

Setting "repairKnockedOut":false causes subsystems to be permanently offline once knocked out at sea. Only repair option is to release/repair ship at port.

"repairIntegrityTo":[1.0,1.0] repairs 100% of the integrity loss for both sides, 0.5 = 50%, 0.25 = 25% etc.
Once repaired to less than 100%, compartment is highlighted in pale gray as a visual indicator of how many "lower integrity" compartments a ship has. Compartments can only be restored to 100% maximum integrity by release/repair ship at port. Subsequent hits/damage will further degrade maximum integrity.

"repairIntegrityTo" set to 0 will disable any repairing/restoration of integrity at sea and compartments will remain permanently "Yellow" highlighted.

Default values (for now) are as per current behaviour:
- "repairIntegrityTo":[1.0,1.0]
- "repairKnockedOut":
We anticipate we'll drop "repairIntegrityTo" to 0.75 or 0.5 pending testing and further feedback. Once 1.08g3 is in beta, any assistance with testing the preservation of correct integrity values between battles and save/load games is appreciated.

CAMPAIGN
Strategic Map markers now shown/hidden when using the Map Labels filter
Time stamp set to fixed time at at creation of a map marker and no longer changes if map label is edited

Campaign sea_navigation_aid.txt files now read "waitAtWaypoint" and "untilHour" variables.
- If "waitAtWaypoint" is specified in sea_navigation_aid.txt, the "waitAtWaypoint" and "untilHour" values will override those in the original sea_missions.txt file.

Fixed a bug where "prohibitedWaypoints" specified in sea_navigation_aid.txt did not overwrite those in the original sea_mission.txt

default/campaign/campaignXXX/setup.txt added new variable "controlLocationAt":0.25
- control of Port/Airfield at a conflicted location changes hands if the losing side has less than 25% fighting strength of the winning side
- ground combat will then continue until one side is eliminated

default/campaign/campaignXXX/setup.txt increased engineering and fuel supply rate to 200 per week for both player and AI

More from War on the Sea

Other announcements

All events
In-game event27 Mar 2026Improved Campaign Logistics LIVEVersion 1.09a is now LIVE and features a major re-working of campaigns. Key new features are: · Resource costs for rearming ships and replenishing aircraft · Replenishment at sea · Expanding number of ships allowed in a Task Force (for mods) · Removing the limit of different 4 types of aircraft on ships or at airfields (for mods) Again we'd like to extend our gratitude to the War on the Sea mod…In-game event10 Dec 2025Campaign Logistics 2 (Beta)This update (version 1.09a) adds a few more new features and addresses some fixes/oversights from the 1.09 update. Key new features are: · Improved cargo UI · Improved Campaign UI · Rebalance of shore bombardments · Modding support to force various campaign settings To opt into the beta: REMEMBER: use of mods will likely not be compatible with this version until updated mods are released 1) Rig…In-game event24 Nov 2025Improved Campaign Logistics (Beta)This update (version 1.09) features a major re-working of campaigns. In particular, we've been working closely with the modding community to integrate their revisions of campaign logistics as well as expand the game to better support mods. To that end, we'd like to extend our thanks the War on the Sea modding community for their continued passion and tireless work to further improve the game al…