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Orc Warchief: Strategy Story EventsSteam Devlog #4
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Steam Devlog #4

Orc Warchief: Strategy Story · published 29 Dec 2021, 17:58 UTC

All eventsPlayers around this dateRead on Steam

Hi everyone.
It’s time to “open cards” and talk a little bit about orcs.
How does the dev tribe see the orcs? Well, I’ll say so: something in between orcs from the “World of Warcraft'' and “Vikings'' from the TV-show. They are cruel, tall, and muscular as orcs, but intelligent as people.
Orcs are strong and athletic, always ready for a fight. They are cruel sometimes but they are not mindless killing machines. Some orcs are warriors and some will be working more civil professions, bu all of them are fighter, and many of them will often be able to find trouble even in the most trivial of tasks.
It is safe to say that even in safer professions orcs will not be safe (by the way in this sentence we’ve exhausted all the budget for safety, so you will not see much more of it in the game).

The main objective of the game is to ensure the prosperity and strength of your tribe. This is done by collecting enough resources of all kinds, satisfying your tribe’s needs, maintaining military might, expanding territory, gaining honor and progress.

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Tribe management is one of the central mechanics of the game.
The player must assign orcs to appropriate jobs and ranks based on their skills, ambition, and alignment. They also have to take into account their interpersonal relationships to avoid infighting and ensure productivity. To avoid desertion and mutiny, it is similarly important to satisfy the needs of the whole tribe and make sure your underlings stay loyal.

Each orc will be individual, with his/her own set of skills, finding the right orc for any given job will be your key to success.

Now you have a rough idea of our orcs. If you have questions, we will be glad to answer them in the comments.

See you soon.
Best regards,
Dev Tribe


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