Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Pogo Rocket OSTEventsPogo Rocket 1.3.0b Update Progress
Community

Pogo Rocket 1.3.0b Update Progress

Pogo Rocket OST · published 17 Feb 2022, 11:55 UTC

All eventsPlayers around this dateRead on Steam

Hey everyone, we hope 2022 is going well for you.

It's been a couple of months since we've last updated Pogo Rocket. We want to let you all know that we're slowly making progress and are here to share some of what we have been working on:

Multiplayer

Multiplayer was originally something we really wanted to add to Pogo Rocket since we felt like it would be a good addition. We had planned on adding online multiplayer, however, it proved to be extremely challenging with GameMaker and would have warranted an entire rework of the game, so we decided against it.

What we have done instead is implemented local multiplayer. The reason for this is that it's much easier for us to get this working with Pogo Rocket and with Steam Remote Play becoming a more viable option, we figured this would work best.

Adding local multiplayer was much easier than online multiplayer, however it still came with some difficulties.

One major issue is that Pogo Rocket has directional sound. Many game engines only permit the use of one audio listener (including GameMaker), which is essentially a point in space where the game listens for these directional sounds. This is completely fine when there's only one player, but when there are multiple players on the same screen, this presents an issue.

In order to combat this, we implemented a system where the audio listener will move between each player depending on what sound is currently being played.

We assigned a priority value to each sound, with higher values being more important. If a sound with a higher value than another sound plays, the audio listener moves to that sound regardless of whether or not the other sound is playing. This worked quite well, however another minor issue presented itself.

Since the same sound can play at the same time, we needed a way to choose which one would be more important. We decided to also implement a distance value, so that when two same sounds are playing at the same time, the one which is closest to a player takes priority.

This system seems to work relatively well, with the only downside being that sometimes ambient sounds are cut out, however, this is a minor downside that would not be comparable to the lack of directional sounds all together.

New Zone

Another thing we have been working on is adding a new zone to Pogo Rocket.

This new zone will be themed around the aliens and their crystal-like designs. It will include new themed enemies, obstacles, and more.

On the surface, it seems like a simple thing to start working on, however designing sprites and choosing the overall art style we'd like to go forth with is deceivingly complicated. The main issue that presents itself is designing the environment.

Pogo Rocket, being a platformer, is designed around a tile set of blocks. These blocks are often grouped up and tiled hundreds of times, so they need to be able to look interesting while also being tiled. This can become quite difficult to do especially when there are so many different variants to take into account. This is the biggest reason why there's been no update for a few months now.

We have been working on coming up with a design for this tileset, however it has proved to be challenging, so we will continue to work on it until it's in a state were happy with.

Anyways, we hope you all enjoyed that run through of what we've been working on and hopefully newfound insight into the complexities of game design. We are hoping to release 1.3.0b within the next month, but we are of the mindset that we would rather spend the time to make an update exactly what we want rather than rushing things.

Thanks for reading!

More from Pogo Rocket OST

Other announcements

All events
News17 May 2023Pogo Rocket Out of Early Access!After the long wait, Pogo Rocket is now officially out of early access! Along with the 1.0.0r release comes with a multitude of features and bug fixes. New Features: Local Multiplayer You can now play Pogo Rocket locally with up to 4 players at the same time. You can do this on a local machine, or by going through Steam Remote Play. New Zone The new zone in Pogo Rocket takes you through the ali…Pogo Rocket OSTGame update20 Dec 2021Patch 1.2.1b releasedPatch Notes: - Added one new splash screen message. - Fixed an issue where going to the next level from level 15, 16, 17,or the boss level would go to the wrong level. - Fixed an issue where the boss music could not be changed with the music slider.Major update18 Dec 2021Pogo Rocket 1.2.0b releasedHello everyone, Pogo Rocket 1.2.0b is now out! This update contains a ton of new features, with some major new content including: Level Editor Pogo Rocket now has a level editor! This level editor works through Steam Workshop, allowing players to create levels and then upload them for others to enjoy. We will continue refining features and performance but we now have it in a state we are comfor…