- Planes -
Fighter & Torpedo Bomber behaviour
Japanese A6M Zero Fighter
Japanese B5N2 Torpedo Bomber
U.S. Grumman TBF Torpedo Bomber
U.S. Dauntless SBD Dive Bomber
British Swordfish Torpedo Bomber
British Supermarine Spitfire Fighter
British Fairey Barracuda Dive Bomber
German Ju-87C Dive Bomber
German BF-109T Fighter
- Audio -
Ambient water and wind noise
Sounds to the turbine
Sounds to the boilers
Sounds to the propellers
Sounds to the smokestacks
Sounds to the AA impacts
Metal creaks when ships sink
Music to the title screen
Soundeffect to torpedoes
Audio is not played when the source is off-screen
- Changes -
A bumpy ocean floor
Nerfed magazine explosions
Increased range of AA
AA no longer hits own ship
Planes now crash when shot down
Torpedoes now deal piercing damage instead of blast damage
Increased Hull limit for submarines
- Fixes -
Torpedoes no longer 'fly' over the water surface
Download-Section not showing any ships after leaving a battle or the editor
Cutoff audio when a lot of audio is played
Fixed planes trying to fly from carrier decks which were under water
- Firepower System -
Firepower limit for every ship
Hard limit on armor steel
The new firepower value limits the player on how many parts he can place in his ship.
Parts are now divided into 'defensive' (AA, armor steel, pumps etc.)
and 'offensive' (guns, torpedo launchers, aircraft etc.) parts.
This firepower value gives a more strategic touch to the game and removes any hard limits (except for outer plating).
- New Ships -
HMS Fiji Class Cruiser
IJN I-400 Experimental Submarine aircraft carrier