Release Timing:
- PlayStation: 3/29
- Xbox: 3/29
- Steam: 3/29
- Stadia: 3/29
WAR TABLE ONBOARDING REWORK
Patch 2.3 is all about the War Table, and our goal was to make the onboarding process simpler for new players. We’ve updated mission chains and the War Table to streamline this process, and Nick Fury returns in game to guide players through these changes. Read up on the update below:
War Table Updates: Mission Chains
To improve the experience for new players, we’ve changed the Power Level (PL) of specific content and created a new mission chain to guide players more easily through the Avengers Initiative’s variety of content. This new mission chain replaces several previous missions.
- A new mission chain led by Nick Fury has been added. Reigning Supreme’s mission chain rewards are now included in this mission chain.
- New mission chains meant to onboard players to various mission and systems have been added
- A new mission chain has been added tracking completion of all Heroic Mission Chains except Spider-Man’s.
- Reigning Supreme mission chain has been removed
- Hive Mind mission chain has been removed
- Cloning Around mission chain has been removed
- Vault Discovery mission chain has been removed
- SHIELD Protocols mission chain has been updated to unlock when any hero is at least Power Level 20. If the mission chain is already unlocked on an account prior to any hero being PL 20, you must get any hero to PL 20 to progress further in the mission chain.
- Inhuman Sanctuary mission chain has been updated to unlock when any hero is at least Power Level 30. If the mission chain is already unlocked on an account prior to any hero being PL 30, you must get any hero to PL 30 to progress further in the mission chain.
- Iconic Avengers mission chain has been updated to unlock when any hero is at least Power Level 10. If the mission chain is already unlocked on an account prior to any hero being PL 10, you must get any hero to PL 10 to progress further in the mission chain.
- Last Avenger Standing mission chain has been updated to unlock when any hero is at least Power Level 130. If the mission chain is already unlocked on an account prior to any hero being PL 130, you must get any hero to PL 130 to progress further in the mission chain.
- Beating the Odds mission chain has been updated to unlock when any hero is at least Power Level 20. If the mission chain is already unlocked on an account prior to any hero being PL 20, you must get any hero to PL 20 to progress further in the mission chain.
- The Rise and Shine mission chain has been updated to completing a mission using Quickmatch.
- Flashback Missions now have a new Icon.
War Table Updates: Missions
- All Dropzones, Hives, and Threat Sectors are now always available on the War Table.
- Faction Missions will now be removed from the War Table upon completion.
- New Wasteland Dropzones and Threat Sectors have been added
- A new Wasteland Vault has been added
- Hero HARM Training rooms are now set to PL 1
- The hopper system has been removed and all hopper-based missions such as Dropzones, Hives, and Threat Sectors are always visible on the War Table
- Flashback Missions that end with a Villain have been replaced with Wasteland and Wakanda missions
- HARM Challenges I-V will be unviewable on completion
- HARM Challenges I-V and Priority HARM Challenges will now rotate once-a-day for users that have completed the HARM Challenges mission chain. This effect is retro-active for those that have already completed the mission chain prior to this patch.
- Villain Sectors are now always visible on the War Table and no longer require grabbing a mission chain to unlock. Normal Villain Sectors require the player to be at least Power Level 25 to be viewable and Elite Villain Sectors require at least Power Level 90 to be viewable.
- Vaults now require being Power Level 20 to view on the War Table
- Flashback Threat Sectors now require being Power Level 80 to view on the War Table
- Iconic Missions now require being Power Level 10 to view on the War Table
- Faction Missions now require being Power Level 10 to view on the War Table
- Tachyon Rifts now require being Power Level 110 to view on the War Table
- Priority Threat Sectors now require being Power Level 140 to view on the War Table
- Mega Hives now require being Power Level 140 to view on the War Table
War Table Updates: Factions
- SHIELD Faction Mission Givers will now provide Vault mission chains instead of Villain Sector mission chains once per day.
- A new weekly Elite Vault mission chain will be given
- Inhuman Alliance Faction Mission Givers are now the only way to start Villain Sector mission chains, once per day.
- A new weekly Elite Villain Sector mission chain will be given
War Table Updates: Matchmaking
- Matchmaking is now only enabled for the following mission types outside of Quickmatch: Vault, Elite Vault, Villain Sector, Elite Villain Sector, Omega-Level Threat, Raid, Mega Hive, HARM Challenge, Priority HARM Challenge, as well as Event Missions: Corrupted Vibranium Threat Sector, Cosmic Threat Sector, Tachyon Rift, Flashback Threat Sector, and Priority Threat Sector.
- Mission types with matchmaking disabled can be played solo or by inviting other players to your session.
NEW FEATURES
Checkpoint Rewards for the Discordant Sound Raid
- We have changed the setup of rewards to drop from major encounters in the Raid, rather than all at the end. There are now four instances in the Raid that will award Gear.
Normal Raid
- Sonic Wall – Discordant Gear (Defense/Heroic Slot) *Power level Increase
- Forge/Control Room (which is completed first) – Discordant Minor Artifact *Power level Increase
- First Klaw Fight – Discordant Minor Artifact
- Final Klaw Fight – Discordant Gear (Melee/Ranged Slot) *Power level Increase
Elite Raid
- Sonic Wall – Discordant Minor Artifact *Power level Increase
- Forge/Control Room (whichever is completed first) – Elite Discordant Gear (Defense/Heroic Slot) *Power level Increase
- First Klaw Fight – Discordant Minor Artifact *Power level Increase
- Final Klaw Fight – Elite Discordant Gear (Melee/Ranged Slot) *Power level Increase
- We have added Units as a reward to both the Mission Chain and the Mission itself. This means you will earn 1,000 Units when you complete it the first time per week, and 500 Units for each subsequent completion.
- The mission Exotic remains the same.
- The normal Raid will drop an additional Klaw Minor Artifact (though it will not improve your Power Level). We are still looking at improving the subsequent rewards and will update you when we have that plan finalized.
- The new Mission Chain panel lists the order and what encounter gives you Gear.
Vault/Villain Sector Rewards
- Vaults no longer need coordinates and can be picked up from the SHIELD Faction mission giver. One weekly Elite Vault and Villain Sector will also be a part of the weekly updates.
- Vault and Villain Missions will always stay on the War Table, and their rewards now have a chance to drop the Exotic variants of their sets. Completing the daily and weekly Mission Chains gives a higher chance at the Exotic.
- The weekly Elite Mission Chains will award two pieces of Gear: one will be either Melee or Ranged, and the other will be either Defense or Heroic.
- Polychoron amounts have also been increased to 20 from normal and 30 from elite Vaults and Villain Sections.
Hero-Bound Mega Hives
- The Mega Hives will work a little differently from other Hero-Bound Missions because of the elimination mechanic. If your Hero is above Power Level 140, even if you are knocked out during the Mega Hive, you will be able to claim weekly rewards after completing the Hive. Once those rewards are claimed, the Mission Chain will restart.
- The first weekly completion per Hero will grant rewards. If you’d like to claim more rewards on the same Hero again, you will have to wait until the weekly reset.
Matchmaking Changes
- Quickmatch - The Quickmatch option is now visible at both the regional and world view on the War Table. Quickmatchers will now match directly with each other. A random map from the Quickmatch pool is now selected upon mission launch. Groups can now queue for Quickmatch.
- Join to Quinjet - On joining a Strike Team, players will now load directly into the Quinjet, skipping the load to the main menu. We’re introducing a voting system so that players can decide together on their preferred choice for important decisions. There are now new options including kicking a player, cancelling a selected map, and cancelling launch countdown.
Voting for Matchmaking
- Select Mission. The strike team votes to select a mission from the War Table.
- Interact/Story Vote. The strike team votes to begin a conversation/cutscene/etc. that will involve the entire Strike Team.
- Fail On Expire Votes are a new voting option, which requires a unanimous yes vote to succeed. Players who abstain from voting will have their vote counted as a no. The following decisions are Fail On Expire.
- Cancel Selected Mission. The selected mission is cancelled.
- Cancel Mission Launch Countdown. Mission launch is aborted.
- Matchmaking Toggle. Matchmaking is toggled to enabled or disabled for the Strike Team.
- Kick Player. The chosen player is removed from the Strike Team. The player to be kicked is not informed of the vote, shown in the list of voting players, or tallied in the vote results.
- Pass On Expire Votes are the former “Vetoes”, which only require one player to vote against the decision. Players who abstain from voting will have their vote counted as a yes. The following decisions are Pass On Expire.
- Return to Quinjet. The strike team votes to return to the Quinjet if they’re in an active Warzone.
- Reload Checkpoint. The strike team votes to reload checkpoint. This option is available in outposts and missions.
REASSEMBLE CAMPAIGN & AVENGERS INITIATIVE
- Fixed a rare issue where players were unable to move in The Sound and the Fury after Crossbones leaves Klaw.
- Fixed an issue in The Sound and the Fury where players might become trapped in Klaw’s bubbles indefinitely.
MULTIPLAYER & MATCHMAKING
- Fixed an issue where black orbs no longer spawn in the Discordant Sound Raid.
- Players no longer get stuck in a running animation if shot by the Command Crawler’s web attack in the Discordant Sound Raid.
- Fixed an issue where the Command Crawler’s web effect no longer stays visible after a player is affected by it in the Discordant Sound Raid.
- Fixed an issue when players collect anti-metal in the Discordant Sound Raid – the icon now properly appears on their screen rather than flickering.
- In the Discordant Sound Raid, a small Crawler is no longer stuck in the jungle area.
ART & ANIMATION
- When Black Widow is an NPC and wearing the Avenging Archer Outfit, she no longer wears glasses.
- Mjolnir now appears in Thor’s Endgame Outfit when he performs God Blast.
USER INTERFACE
- In Japan, the Shipments button no longer appears as a black box when High Contrast Mode is selected.
- Various text and localization fixes.
COMBAT
- The sound effect of being hit while a JARVIS barrier is active is no longer louder than other sound effects.
GEAR, CHALLENGES, & REWARDS
For a full list of gear changes, check out the Patch Notes on our official site.
KNOWN ISSUES
- Onboarding Rework - White progress bar for Back in Action does not update accurately as you make progress.
- War Table Rework - Iconic, SHIELD, and Inhuman Faction missions may appear on the War Table if they were completed prior to updating to Patch 2.3.
- Nameplates flicker and may not reappear when a strike team loads into a mission.
- Hawkeye's sword is sticking up from his feet in the character selection menu.
- Missions in partially completed Operations may disappear after updating to Version 2.3.
- A bug where Nick Fury's lip sync doesn't match his dialogue during the briefing.
- A bug will occasionally send the fourth player loading into a Strike Team back to the main menu with a ‘connection error' message after accepting an invite to load into an Outpost.
- Equipping a Cosmic Potentiator will show an increase in status build-up for all statuses and not just Cosmic in the Heroes display panel. This is a UI error, and we are investigating.
- Some Potentiator perks when equipped in a warzone do not apply the bonus damage. We have found that reequipping them or equipping another Potentiator makes them function properly. We are currently investigating this issue.
- Priority Threat Sector rewards display still says “Hero Set Gear” instead of “Apex Power Set.” This will be fixed in an upcoming patch to reflect the correct name.
- Several villain sectors (Sight Unseen, in particular) show that they are giving out seven rewards instead of two on the War Table. This is a UI bug. Only the first two icons are the actual rewards – the others are not awarded upon completion. We are investigating why this is happening.
- Elite Vaults have been reported to show their Mission Chain rewards on the War Table instead of its mission rewards. Elite Vaults only give gear and fragments as mission rewards and not units. We are investigating why this happens at such irregularity.
- We’re aware of a UI issue causing overlapping text to appear when interacting with the Faction Terminal, Cosmetic Vendor, and Inhuman Faction mission giver, and we are looking for a fix.