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ClimbeyEventsUpdate 1/10/2022
Game update

Update 1/10/2022

Climbey · published 10 Jan 2022, 09:36 UTC · build 7994975

All eventsPlayers around this dateRead on Steam

Main game:

  • Swapped default and joystick-walk-optimized SteamVR input mappings.

This is so less people complain about rotation being on both joysticks, despite them just being able to swap the inputs themselves before this.

I think people just don't generally know about SteamVR input or something because this has been a recurring thing for months :p

The default expected mapping for Climbey used to be rotation on both joysticks, grip and controller moving for walking.
People generally expect joystick walking for some reason despite it being a lot less comfortable and nice, so I've swapped the input mapping so rotation is only on the left hand and walking is on the right, which I already made a default choice for in the SteamVR Input binding screen years ago.

More from Climbey

Other announcements

All events
ClimbeyGame update16 Jul 2026Update 7/16/2026Added vrpreferences.json for a smoother out-of-the-box steam frame experience.ClimbeyGame update21 Jun 2026Update 06/21/2025Minor changes related to Steam Frame compatibility to prep for Steam Frame Verification.In-game event24 Dec 2025Update 12/24/2025Main game: · Updated Climbey to Unity 2019.4.41f2 (Exploit prevention reasons) · Added Steam Frame Controller bindings. · Added "Low" and "Off" shadow resolution settings. · Added initial eye tracking support, any headset with SteamVR Link OSC-powered eye tracking passthrough will give you working eyeballs in multiplayer! (The Steam Frame, Meta Quest Pro, Play For Dream MR, Maybe the Galaxy XR?…