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The City Must GrowEventsUpdate: v0.4.1
In-game event

Update: v0.4.1

The City Must Grow · published 14 Jan 2022, 02:48 UTC

All eventsPlayers around this dateRead on Steam

Hello,

This update is mostly about some critical bugs that occur on some platforms.
This also includes some improvements from the next update.

The most notable changes are:

  • Roads can be demolished now. However, if people can't access the workplaces, they leave the job.
  • Randomly given operations are smarter now to avoid recurring operations.
  • Added macOS support experimentally.

Actually, these features would be published along with a greater update but some critical bugs are found. So they are published early along with this update. And this update is not compatible with the previous game save but gives you an opportunity to downgrade the game if you want to keep playing your old saved state.

Now, I'm working on new content and game mechanics.
Thank you for your understanding, and support.
Have fun!

Here is a little screenshot that shows house and workplace connections;

Changelog


Notable

  • Ui; Added visual lines that show house and workplace connections when you right-click on any structure.
  • Ui; Removed unnecessary spam warnings, such as "Low stock", "Insufficient production".
  • Game; Roads can be demolished now.
  • Game; Random operations are smarter now to avoid recurring operations.
  • Platform; Added macOS support. (Experimental)


Other

  • Ui; Renamed "Agrifood" to "Crop".
  • Ui; Renamed "Farm" to "Livestock Farm".
  • Ui; Renamed "Cycle" to "Turn".
  • Ui; Fixed a bug that "Need jobs!" warning message would be still for a cycle after workers had jobs.
  • Ui; Added demand number information to the resource details panel.
  • Ui; Updated demand bar hint message.
  • Game; People cannot work at the workplaces if the workplace needs road and the worker does not have access to there.
  • Game; If a house does not have road access, people can't settle there.
  • Game; Fixed a bug that when an unused structure is demolished on its own, some other unused structures would also be demolished early.
  • Game; Tier 1 people will also be unhappy if there is no agricultural food.
  • Game; Updated an objective 2 requirement. Crop production 1200 -> 1500
  • Game; Updated an objective 6 requirement. Office count 8 -> 6
  • Game; Commercial shops can form on 1x1 areas.
  • Graphics; Improved 3D drawings about that thin geometries would bleed each other.
  • Platform; Fixed a critical game save restore bug, that would cause a crash on some platforms.
  • Platform; Fixed a critical bug, the game would crash on launch on some platforms.
  • Platform; Changed game save version.
More from The City Must Grow

Other announcements

All events
Game update13 Feb 2022Update: v0.5.1Hello, With this update, It is easier to plan the city and understand what is going on in the late game. Thank you for playing early access! All details are below. The appeal and building requirements information in the structure details panel. Changelog Ui; Added number input/slider option to the seaport management panel. Ui; Seaport zones can only be marked near the sea. Ui; Added appeal info…In-game event26 Jan 2022Update: v0.5.0Hello, With this update, more resource types and mechanics are added. You have more control over the late game. And, overall game difficulty is easier now. The most notable changes are: · Mining feature; Removed "Material Industry" and added "Mine" instead. Now there are new types of building material resources; "Stone", "Coal" and "Cement". Mines extract natural resources that can be seen usin…Game update16 Jan 2022Small Fix: v0.4.2Hello, On some platforms, the mouse cursor position update rate is low and when you move or rotate the camera, the frame rate looks also low. Now camera controls are smooth regardless of mouse cursor update rate. Changelog - Platform; Camera controls are smooth now.