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The City Must GrowEventsUpdate: v0.4.0
In-game event

Update: v0.4.0

The City Must Grow · published 8 Jan 2022, 06:08 UTC

All eventsPlayers around this dateRead on Steam

Hello,

Here is another update that changes the feel of the game.

The most notable changes are:

  • City improvements; Added new higher residential buildings, offices, parks and road improvements.
  • New food product; Added farm zone type and meat product type. Farms produce meat using agrifood.
  • New food balance; Overall food production rate is increased. Now early game is notably easier, but there are some more challanges on the mid game. Also food stock quantity unit has changed and numbers are bigger.
  • Tier system; Now people and buildings have tiers. People gain tier according to the houses they live in. People can work at the workplaces of the same tier or below. Also people of different tiers consume different amount of foods.
  • Resource panel improvements; Now there is a new indicator bar that shows the demand. So that you don't have to check the numbers every time to plan your next move.

This update also includes many internal improvements for the future planned updates.
All details are below.

Thank you for your support and playing early access!
Have fun!


Some farms.


A park.


A part of a city.


Building tiers view mode.

Changelog


Notable

  • Ui; Updated population and workers details panel. Added information about tiers.
  • Ui; Changed resources panel layout.
  • Ui; Added demand bar to the resource panel.
  • Game; Added wide roads.
  • Game; Level term is removed. Added a tier system instead, that is related to people and buildings.
  • Game; Added 2x2 commercials (tier 2).
  • Game; Added modern tier 3 apartments.
  • Game; Added tier 3 offices.
  • Game; Added new zone type; Parks.
  • Game; Added new zone type; Farms.
  • Game; Added new product type; Meat.
  • Game; Added new objective; Farmer Town.
  • Game; Added new view mode; Tiers.
  • Game; Updated all objectives.
  • Game; Changed food quantity unit. Now stock numbers are bigger.
  • Game; Increased food production rates.


Other

  • Ui; "Agricultural Food" name is now "Agrifood".
  • Ui; Changed processed food icon.
  • Ui; New resources and products unlocked by objectives start with 0 stock.
  • Ui; Water is not highlighted on appeal view mode.
  • Ui; Resource warning background color is yellow now.
  • Ui; Resource zero stock icon do not show up if there is no demand.
  • Ui; Resource detail numbers are shown in short form if the stock is over 1 thousand.
  • Ui; Added the numbers of grow meter to the its tooltip.
  • Ui; Updated structure details panel.
  • Ui; Fixed that structure details panel would look glitchy when you switch between structures.
  • Ui; Updated all hint messages.
  • Ui; Updated menu > controls page.
  • Ui; Fixed a potatial bug that blocks cursor interaction if multiple popup messages are shown at the same time on the menu screen.
  • Ui; Old menu background demo is back.
  • Game; Added road decorations that appear acording to appeal.
  • Game; Game starts with 1x1 road, early version would start with 1x2 roads.
  • Game; Road appearance evolves faster now.
  • Game; Added parking slots that appears on some certain road shapes.
  • Game; The smallest commercial shops are 1x2 now.
  • Game; Tier 2 commercial shops require good transportation. (Needs more roads around.)
  • Game; The smallest residential houses are 1x2 now.
  • Game; Tier 2 residential houses (1x2 small apartments) requires road on 1x side.
  • Game; Reduced negative appeal effect.
  • Game; Reduced biome effect on agriculture, wood and material industry.
  • Game; Increased randomness of operations.
  • Game; The map is a little bigger now. (60x60 -> 62x62)
  • Game; Over stock production is not allowed now. First the products are produced according to stock limit then they are consumed on each cycle.
  • Game; Settling and leaving the city is slower now.
  • Game; Updated structure requirements to form on the zones.
  • Game; Fixed that multiple objective completion at once is not possible now.
  • Platform; Changed game save version.
  • Platform; Added game save protection that gives the opportunity to downgrade the game and continue playing the old saved state.
  • Platform; Added arrow keys shortcut to navigate the camera.
  • Platform; Added shift key shortcut to speed up the camera navigation.
  • Platform; Increased camera control sensitivity.
  • Graphics; Improved lighting.
  • Graphics; Improved shadow map optimization. Floors do not cast shadow now.
More from The City Must Grow

Other announcements

All events
Game update13 Feb 2022Update: v0.5.1Hello, With this update, It is easier to plan the city and understand what is going on in the late game. Thank you for playing early access! All details are below. The appeal and building requirements information in the structure details panel. Changelog Ui; Added number input/slider option to the seaport management panel. Ui; Seaport zones can only be marked near the sea. Ui; Added appeal info…In-game event26 Jan 2022Update: v0.5.0Hello, With this update, more resource types and mechanics are added. You have more control over the late game. And, overall game difficulty is easier now. The most notable changes are: · Mining feature; Removed "Material Industry" and added "Mine" instead. Now there are new types of building material resources; "Stone", "Coal" and "Cement". Mines extract natural resources that can be seen usin…Game update16 Jan 2022Small Fix: v0.4.2Hello, On some platforms, the mouse cursor position update rate is low and when you move or rotate the camera, the frame rate looks also low. Now camera controls are smooth regardless of mouse cursor update rate. Changelog - Platform; Camera controls are smooth now.