Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
No More Room in Hell›Events›NMRiH Anniversary Update (1.12) Released
Major update

NMRiH Anniversary Update (1.12) Released

No More Room in Hell · published 5 years ago

All eventsPlayers around this dateRead on Steam

An update to No More Room in Hell has been released. The update will be applied automatically when you restart No More Room in Hell. The major changes include:

New Maps:


Anxiety (by Porkchops4lunch)

The rails can take us no further. There seems to be a train crash up ahead, but at least we managed to escape the dead labs.
With that being said, the news isn't all bad. The map shows another train tunnel that leads straight to St. Sebastian hospital - army mentioned this location over the radio several times - something about evacuation plans.
There must be some maintenance tunnels connecting the different subway routes. Just hope there's someone left up there to help us...

Rockpit (by Sirdoggy)

All hell broke loose in the facility. Many of us thought that seeking shelter in the tunnels was a good idea... After some time, we're already low on supplies and boxed in by the undead.
We have to get to the surface. Yesterday we could hear constant gunfire and explosions from the surface, but it suddenly went quiet.
Maybe the situation up there is under control...

Drugstore (by Acrilyk)

While looting the Everett Pharmacy Drugstore in Macon, some survivors found a working military radio. It would seem that the army tried to establish a safezone inside the drugstore, but got overrun.
Abandoned by the National Guard, the survivors decide to hole up in the drugstore and make a final stand with the supplies the military left behind.
Upon using the radio, they are told help is on the way, but they have countless undead to slaughter in the meantime...

Maps:

nmo_boardwalk

  • Overhauled by the map author DrHammer, Boardwalk now includes a new randomized path, new locations, usable heavy machine guns, and various improvements
  • The ritual is now complete

nmo_brooklyn

  • Added filter for func_clip_vphysics on the street
  • Fixed final Mickey sound playing twice if all players get extracted right before extraction expires
  • Added watermelon

nmo_quarantine

  • Fixed "TEST" appearing on the screen during finale (#1173)
  • Reduced spawn rate during finale for improved performance

nmo_underground

  • Improved optimization
  • Added cubemaps
  • Added more spawn locations for battery
  • Tweaked clips
  • Tweaked soundscapes

nms_flooded

  • Improved optimization

Code:

Additions:

  • Added medical item sharing
    Secondary fire (MOUSE2) now gives your active medical item to a player you're facing
    You're able to give an item when receiver doesn't own one, and has room in their inventory
  • Added option to select a main menu background
    Available backgrounds:
    Greenlit (v.1.07)
    Rebirth (v.1.10)
    Anniversary (v.1.12)
    ...or random rotation
  • Added Steam text filter for chat
    Follows preferences made in Steam account settings, can be disabled entirely in options
  • Added new achievements:
  • Exposure Therapy: Successfully complete Anxiety
  • Beyond the Sea: Complete Boardwalk in 14 minutes or less
  • A New Day: Successfully survive Drugstore
  • Rockstar!: Successfully complete Rockpit
  • Melon Felon: Rescue the melon and celebrate!
  • Added "change difficulty" call vote issue
  • Added a new numeric font to keypad display, "DSEG7 Classic"
  • Added difficulty selection to create game dialog
  • Added new UI font "Source Serif Pro", a cross-platform libre font that replaces "Georgia"
  • Command "nmrih_support_helper" now displays Linux kernel version, game version, and works server-side
  • Medical item sounds are now played for everyone
  • Music manager now supports custom music states
  • Workshop: Added command "workshop_remove", removes a Workshop map from the list

Additions for mappers and modders:

  • Added server rulesets, a new system for difficulty modes
    Rulesets are simple keyvalue scripts that include a selection of gameplay cvars for easy tweaking, all values are set and reverted similar to the previous difficulty system.
    All existing difficulty scripts have been converted to ruleset syntax, you can find them in the new rulesets directory.
    Custom balance scripts as raw .txt are now allowed by setting a respective cvar (sv_allow_custom_balance), the server will be tagged as modded.
  • Added "AllowEmpty" input to "item_inventory_box"
  • Added "logic_eventlistener" and "point_event" entities
  • Added "logic_ruleset", an entity that allows cvars to be set for the duration of the map
  • Added "logic_script" entity, container for VScript
  • Added entity "logic_progress", it displays a HUD progress bar on clients, stores progress, and fires an output on completion
  • Added server-side VScript, based on Mapbase's implementation
  • Added spawnflag "Remove empty box" to entity "item_inventory_box"
  • Added VScript keyfields to all entities
  • MapHack: "keyvalues" field for new entities is now optional
  • MapHack: Added $script function key
  • MapHack: Now allows escape characters
  • Zombie: Added input BecomeCrawler
  • Zombie: Added input BecomeRunner
  • Zombie: Added optional spawn rules for crawler / armored zombies

Changes:

  • Boards no longer appear in random spawner's "ammo" category
  • Changed console font (12px Terminus)
  • Demo support no longer validates files when filling ds_playdemo autocomplete
  • Display continuous progress bar in loading dialog
  • End the round if all players are extracted by game state commands (resolves #1218)
  • Flagged hud_fastswitch as cheat (fixes broken weapon HUD when fast switch is disabled)
  • Game state commands now have compatibility for # prefix (e.g. respawnplayer #2)
  • Moved "round starting" timer to the top
  • Replaced "Don't show again" button with a checkbox on NAT warning dialog
  • Replaced objective and survival HUD textures with localizable strings
  • Restored -tickrate command line parameter
  • Restricted the server to only being able to execute commands marked with FCVAR_SERVER_CAN_EXECUTE
  • Rich presence (Discord / Steam) can now be turned off in the options
  • Support helper now recognizes Windows 11
  • Workshop: Overhauled config to resolve issues with multiple server instances
  • Zippo now extinguishes underwater, and can't be ignited

Fixes:

  • Fixed "Arrows get stuck in props" (#770)
  • Fixed "Can't use medical items underwater" (#1228)
  • Fixed "Choppers sometimes drop supply crates out of bounds" (#1211)
  • Fixed "ItemBoxItemTaken sent to wrong players" (#1223)
  • Fixed "Missing inventory icon for boards" (#1232)
  • Fixed "Player's blood trail disappears after a while" (#1214)
  • Fixed "player_join_game only gets called when a player spawns" (#1219)
  • Fixed "Pugman's breathing sound doesn't loop properly" (#1221)
  • Fixed "Supply crates not despawning when empty" (#1210)
  • Fixed "Teleported safezones cannot be overrun" (#1230)
  • Fixed create game dialog listing challenges incorrectly for random map
  • Fixed deaths not resetting in scoreboard after practice mode ends
  • Fixed grouped console spew not printing on terminal
  • Fixed inventory box total count going out of bounds when adding new items via inputs
  • Fixed physics when server has a custom tickrate
  • Fixed pickup sound playing for fists or zippo
  • Fixed player t-posing when there's no active weapon
  • Fixed player t-posing while using a game_ui
  • Fixed Workshop Publisher being available when Add-on Manager is disabled by command line
  • Fixed workshop_validate attempting to read previously deleted entries, resulting in a crash

Special Thanks:

  • This update includes features from Mapbase, a Source SDK 2013 fork with several new features for modders, check it out here
  • Thanks to everyone whose work is now included in NMRiH: Blixibon, ReDucTor, samisalreadytaken, z33ky, and all other contributors who are not listed here!
More from No More Room in Hell

Other announcements

All events
Major update1 Sep 2026NMRiH Networking Update (1.15) ReleasedAn update to No More Room in Hell has been released. The update will be applied automatically when you restart No More Room in Hell. The major changes include: Source Engine upgrade · Added 64-bit support, 64-bit binaries will automatically be launched on systems with a 64-bit OS · Added a borderless window option to video settings · Added bicubic lightmaps (from Half-Life 2: 20th Anniversary U…Esports24 Aug 2026No More Room in Hell 2's 1.0 LaunchHello Survivors! ICYMI, No More Room in Hell 2 has exited Early Access and is now at its 1.0 release! If you've happened to see this in the first 24hrs, the game is also still on sale for 35% off! Our 1.0 update includes several new features and tons of improvements informed by our Early Access launch and community. It's been a long journey to get to this point and we're grateful to everyone wh…Esports17 Apr 2025No More Room in Hell 2 - Huge Update, Free Weekend & SaleHello again to the NMRiH1 community! No More Room in Hell 2's REANIMATION update just released on April 15 - a release that compares in size with NMRiH2 Early Access launch back in October 2024. Since October, we've added Infection, weapon attachments, many new weapons and tools, many bug fixes and much more. The April Reanimation Update brings the sequel much closer in spirit to the original,…