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Super Sketchy Party›Events›Content, Controller & Stability Update
In-game event

Content, Controller & Stability Update

Super Sketchy Party · published 5 years ago

All eventsPlayers around this dateRead on Steam

Hey there again,

Happy new year to all of you and welcome back!

There are a few things we have improved since the last time, so let’s get right to it.

The Content Update

We’re pretty confident with our content by now, but we always wanted to let the community expand on our base content. That’s why until now you were able to send in new words, that could then be reviewed by us and added to the main game content.

We are now expanding on that concept of player agency by letting you vote on content.

With this feedback we can get a better picture of the submitted content, especially when we don’t speak the language.

But that’s not all: When a word is submitted, we translate that word into a few other languages, but don’t add it to games content immediately. Instead we put these words in a queue, where they can be judged.

We’re doing that, so all players can benefit from the submitted content, but we know that many phrases that sound good and make sense in one language, are completely unusable in others. But since our russian pun skills are not exactly up to par, we’ll try this approach together with you.

You can find the new feature in the Content Submission submenu in the mainmenu.

Controller support

Our vision with Super Sketchy Party is to support as many devices as possible and controller support is a step into that direction. With the release of the Steam Deck around the corner more so than ever.

But when you play Super Sketchy Party, you quickly realise that you don’t really need any kind of controller for the main game and that has been our approach with the implementation as well. So as of now you can control the main menu, host a game or change the settings. That should be just enough to get a first impression if this is something worth spending more time on.

Stability & Bugs

Since the last update we’ve adressed a few minor bugs to improve the overall experience. We also found a more major bug, where sometimes players would get disconnected from a running party. If you encountered this problem, we apologize for the inconvenience, since we want to keep the game as stable as possible and hope you give us another shot in the future.

What’s next

We’ll keep a close eye on performance and stability, but our next feature will be exiciting for all of us. We’ve noticed that during the rounds, the players barely need to interact with each other. That’s something we want to change with the addition of cards. Here is a sneak peak:

More from Super Sketchy Party

Other announcements

All events
In-game event2 Aug 2026Cards, Gallery & Paint Throwing UpdateHey there, it’s us again. When we first added cards, we said that six felt like a good starting set and that we would wait for feedback before adding more. It took us a while, but here we are adding more. This update adds three new cards, lets you throw paint while the others are still drawing, and gives the best drawings from each game a place to stay. Three new cards Complete your first full…Major update20 Jul 2026Super Sketchy Party 3.0Super Sketchy Party 3.0 is now available! This update brings major technical improvements and makes the game easier to play across more devices. What’s new: · Rebuilt in the Godot Engine for better cross-platform support and feature parity · Added Steam Deck support · Added proper controller support · Optimized AI recognition with no additional installation and much lower resource usage · Impro…Major update21 Dec 2025Super Sketchy Party 2.0Hello everyone, It’s been a little while, but we’re back with a massive gift for the holidays: Super Sketchy Party 2.0 is officially here! We’ve been working hard behind the scenes to elevate the experience, and we can’t wait for you to see what’s changed. Here is a look at what’s new: · A Brand New Visual Identity: We have completely overhauled the game’s presentation. Every menu and asset has…