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NetherWorld Digital Artbook›Events›NetherWorld Devblog #5
Community

NetherWorld Devblog #5

NetherWorld Digital Artbook · published 4 years ago

All eventsPlayers around this dateRead on Steam

Hey Netherholics!

Did you know that “Spring” means “New progress update” in some language we’ve just made up?
It’s similar to “Sprint”, so LET’S GO!

*STARTING SHOT*

1) Mossy Bosses

One update later, we’re glad to announce that all first 6 bosses of the game are playable! Huge thanks to our freelance programmer Xavi, he's done an amazing job!

Here’s some footage of one of the fellas we’ve enjoyed the most: The Angry Tree!


Hmmm... Did you hear that?


Time to get dirty!


The "Oh, f*ck" moment in boss fights.

2) Bassy Minigames

We’re still polishing minor bugs and visual details of every minigame, especially their UI. However, regarding to Tick Joe minigame we recently got fresh new tracks! (Can’t wait you listen to them)


This is how bugs are fixed.


Unlike Medoo, Tick Joe can jump. A LOT.

3) Gassy Scenarios

Remember Gazhova, the Gas City? Well… A new version of it is being forged!

It will be the first scenario with 2 levels: Toxic surface and More-toxic sewers!

4) Sassy Characters

Gas City isn’t the only thing we’ve improved. Meet the new versions of Madam Marinda and some of her desert b*tches!

5) Woozy Drinks

To finish this update, let’s toast with some of the drinks you’ll be able to get wasted with in the game: Pumpkin Vodka and Smoked Whisky!

WAIT. Feeling dizzy?

You should

Add NetherWorld to your Wishlist and be a part of this crazy journey too!

https://store.steampowered.com/app/672420

6) Slight change of plans

As you may know, we’re developing NetherWorld for PC and Switch at the same time. A few months ago, Nintendo upgraded the list of required Unity versions to publish on Switch, so we had to upgrade our Unity version too. That caused several bugs: the big ones have been already fixed, but we’re still checking everything in case there’s more.

The Unity upgrade bugs interrupted NetherWorld's first part cinematic revision process, delaying the following steps in the schedule too: OST/SFX implementation + English localization.

Considering the recent events, our mental health and the work ahead, we've decided to launch an exclusive boss beta testing for Kickstarter backers soon instead of the original first part of the game.

Aaaaand that's it for now!


How was it? If you have any questions, please comment below or send us a mail to [email protected].

Hope you're all doing well, thanks so much for your support and see you in the next devblog!

Hungry Pixel team

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