In-game event

Update 1.0.7501

Ratropolis · published

Localization

  • Fixed some text misinterpretation.

Bug Fixes

  • Fixed a save/load bug that a certain situation caused the description of Leader ability to show in other language
  • Fixed a bug that the save feature would not function properly after loading a game that had all the Defensive Walls destroyed
  • Fixed a save/load bug that the save function didn't work after playing or card
  • Fixed a bug where using card returned 0 gold income for some time after loading a previous game
  • Advisor: Fixed a bug that advisor's passive skill to increase ranges of all rear rank units did not affect unit
  • Fixed a bug where Scientist Leader's incrasing skill card damage ability did not increase the damage of skill cards from Navigator Leader
  • Fixed a bug that , , cards were played multiple times through combo
  • Fixed a bug that enabled card to combo with , giving active skill two launches
  • Fixed a bug that granted an unlimited time to a Greenbelt when and were used in combo
  • Fixed a bug where selling a card to a building returned gold
  • Fixed a repair-icon misplacement bug with building
  • Fixed a bug that highlighted cooldown text for when the building was cliked upon
  • Fixed a bug when a card was obtained by using in a certain situation
  • Fixed a bug where the value of card was shown in negative number in a certain situation
  • Fixed a bug in card which gold obtained was not clearly displayed
  • Fixed a bug that the effect of card extended over UI
  • Fixed description errors on Card

Gameplay

  • : Ratizen increased in Slum 2 -> 3
  • : Permanent Cost reduction increased (-30 -> -40)
  • : Price increased 1 -> 140
  • : Required Ratizens decreased 3 -> 2, allies unit's movement debuff decreased 50% -> 30%
  • : Maximum limitation for military unit's Ratizen occupancy increased by 5 (15 -> 20). Upgrading it to gives increased Ratizen occupancy of military units instead of more gold
  • : Ally units become at ready for battle when card is used
  • : Death of a near enemy unit is also counted as experience for units
  • , : Required Growth increased 15 -> 20
  • , : Required Growth increased 30 -> 40
  • Event Choice: Military Cards won't be swapped to random Economy Cards anymore
  • Event Choice: Added a choice that grants +5 Tax Income
  • Event Choice: Next invasion time is increased 15s -> 30~60s
  • Event Choice: Next invasion time is increased 30s -> 60s
  • Event Choice: Added the clause of the end of the territory expansion. Cannot extend your territory further anymore
  • Event Choice: Increased Attack Damage 2->5
  • Event Choice: Grant more Expansion card to "Just upgrade our buildings" choice 1 -> 3
  • Event Choice: Notoriety cards are playable without penalty for a longer duration of 300s -> 600s

UI/UX

  • Statistics shows a lot more game data
  • Fixed the card UI image to make the card description better visible
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