
It's time for the last Alpha update before the grand, early access release!
Our demo has been live for a few days and we hope you've enjoyed it. In the meantime, we'd like to deliver news on the last update before the game goes live on March 4. In this update, we've added new civilization type - Type 0. There's a lot of exciting stuff going on! Everyting is explained in the latest Commentary Dev Friday:
Watch on YouTube
0.5.2044:
City icon updated
Added loading screens
Added ending era choice
Era 0 now starts in 5500 BC
Updated bug with displaying wrong text on era jump
Fixed era jump
Fixed saves management between era jumps
Fixed forced loading memory leak
Fixed repeated rewards with idlers
Fixed incorrect land detection in era 0 and 1
0.5.2043:
Decreased ‘Era 1 Jump’ Cost
Fixed projects requirements in era 0
Removed bugs with incorrect techs costs
0.5.2042:
Output increase for Era 0 Tier 1 & 2 structures.
Cost decrease for Era 0 Tier 1 & 2 structures.
Slight balance changes to Era 0 technologies.
Fixed icons alignment.
0.5.2041:
Increased Structures costs in Era 0.
Increased Actions costs in Era 0.
0.5.1211:
Added Type 0 Gameplay.
Changed size slots traits.
Changed files optimization and actions mechanic.
Updated Gigafactory cost and Transtemple and Globatemple yields.
0.5.1202:
Added era jump scene and mechanics.
Fixed several internal errors with UFO script signal connection.
0.5.1201:
Added Unidentified Flying Objects
Reduced the amount of total energy at start.
0.5.1141:
Default starting values are now set.
A random structure now appears when settling an object.
Basic mechanics behind flying idle objects added.
Ability to get negative research yield and overpaying for technologies should now be fixed.