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Hood: Outlaws & LegendsEventsCommunity update
Community

Community update

Hood: Outlaws & Legends · published 11 May 2021, 16:20 UTC

All eventsPlayers around this dateRead on Steam

Hi everyone,

We're here with a quick update to let you know what the team is working on, as yesterday's release was only the beginning for us!

First we'd like to extend a huge thanks to all of you out there for playing! This has been a crazy couple of days but we're thrilled to see how many of you are loving Hood. THANK YOU!

We've been reading and compiling feedback from everywhere and be sure that it will be the grassroots of post-launch updates. As we're planning the next patches, we wanted to give you a bit more visibility on some hot topics.

  • We have an update on the way to improve matchmaking times. And we'll continue to work on this crucial aspect of the game after the update.
  • Season 0 has already started! It basically represents the first few months after launch, during which we'll focus on gathering and acting on community feedback, as well as already releasing new content (such as the Mountain map)! More about about that in this dedicated trailer.
  • We know some of you would like to remove the 62 FPS cap on PC. This request is clear to us, and we're currently checking the amount of work required to do that. We know it seems like a small tweak, but removing the cap actually causes a lot of technical issues in the game, and we have to evaluate the impact of this change on our production pipeline before committing to anything on that front.
  • We're actively working on the "black screen" issue that some of you are having. If you're experiencing this, please submit a ticket to our support to help the team fix the issue faster: https://support.focus-home.com/hc/
  • If you have preordered and still don't have your pre-order bonus skin (the Forest Lord Pack), it might be because you've bought the game in an unofficial store. More info about that here.
  • We know that some of you would like to have OCE or SA servers, and we're looking into this as well. But each region has its own separated player pool for matchmaking. An additional server could mean long queuing time if we have less players in this region, and we prefer a relatively smooth matchmaking rather than a perfect ping with a really long matchmaking time. We're evaluating our options on this topic and will get back to you about it.
  • Don't hesitate to use the in-game report system! We've banned a couple of cheaters already, and we won't hesitate to act on toxic behaviour to keep this community as healthy as possible.



We'll get back to you later this week with a detailed blog about some of the most interesting data we've seen since release, and how this will help us to tackle the main community feedback, as well as various topics such as balancing and game pace.

Thanks again for your support!

Sumo & Focus Teams

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