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No one lives under the lighthouse Director's cutEventsIsolated Year Expansion announced
Community

Isolated Year Expansion announced

No one lives under the lighthouse Director's cut · published 25 Apr 2021, 14:11 UTC

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Hello, previous lighthouse keepers! Long time no see, eh?

Hope you haven't disappeared.

TL;DR - We announced a free update with a new ending, a remake of late-game content, some updates to early-game content, updated settings (control inversion, key mapping, gamepad support). It will be included in the base game version and will be free for all game owners, but will raise the price of a game. You can view it as a release from Early Access (however we've never planned to ship the game as EA). Also, the current -30% will be the last sale before the update release, so I can say if you won't get the game now, you won't get it this cheap until the end of 2021, at least (there will be discounts, but the price will be higher, so ːrickweeksː ).

Sorry for the long silence, 2020 was a mess, I've burned out from my daily (non-related to gamedev job), then quit it, then had some time to rest to get myself together. And, in march 2021, I and my team finally started updating the No one lives under the lighthouse game to the point we think is a good product we've originally intended to ship without any rush.

And yesterday we've publicly announced this update, named "Isolated Year Expansion".

Watch on YouTube

So what is "a good product" point I'm talking about?

- We know that current late-game content kinda sucks. Most of the reviews pointing out the side of the game that is "below average" are pointing into the maze, monster model, the whole tempo of late-game that turns from unease slow-burn exploration with small puzzles into Scooby-Doo corridor run and to be honest we kinda expected it, as this parts of the game were really rushed by ourselves (we wanted to release the game without moving the dates). So we, members of Sowoke Entertainment Bureau, all agree it should be remade to match the feel of other parts of the game.

- Current game settings don't have all features that were pointed out by many players - control inversion, mouse sensitivity, key remapping, and some other UX tweaks as, for example, level selection. Also - gamepad support.

- Some of the early-game parts, such as chases, for example, deserve to have a little upgrade to make it possible to proceed for people who have troubles with this kind of gameplay or simply don't like it. Also, we know a few points in-game where we can spice up the mood, so why don't do it?

- Also, we think that one of the current game endings has a lot of less playtime and joy, so we want to make it better for players that accidentally go to this root at their first playthrough.

- 3D models of sand sacks, for god sake

- My biggest pardon for all Mac / Linux players, as we still don't know if we'll make those versions. As it was said a year ago - we'll try and that's the only promise I can get to you.

This update will be included in the base game as a regular update, but when the update will be released, we will raise the game's price by about +25-30%. So it's free for people who bought it before the update but will cost a dollar or two more for folks who haven't.

We plan to release this update in late May or June.

Again, sorry for the long silence; I've originally expected us to make this update in summer/autumn 2020. Though I'm just a regular guy and couldn't keep my original promise, I don't want to leave things unfinished.

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If you want to read less important work-in-progress updates from us, subscribe to our Twitter.

Also, if you like, you can check our newly announced projects, Kargo and Herr Palmister. Both are not horror games, as we want to try a bit of other genres. Wishlist if you like them! Btw, we've announced those two but our highest priority right now is Isolated Year, so don't worry, we won't move those update to 2022 ːdipː

Stay safe and do your vaccines!
Vitalii, the guy from Sowoke Entertainment Bureau

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