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Vector 36EventsBuild 1.6.11. Major Updates.
Game update

Build 1.6.11. Major Updates.

Vector 36 · published 27 Apr 2021, 12:02 UTC · build 6607421

All eventsPlayers around this dateRead on Steam

• Created Auto-Hide panels in editor mode
• Diverter settings now include a Bias Rate, which controls how fast the bias changes while holding the button
• Diverter Bias now will increment 1 when pressing the button, rather than holding
• Advanced ECU panels will not disappear when rotating the camera in editor mode
• New UI sound effects
• Options > Advanced now has a mouse sensitivity slider
• Cursor acceleration has been removed to make motion more predictable
• Input System increased to 4 total USB devices
• Input System updated to latest version of Rewired (some bugs may be introduced)
• All JavaScript files are purged/converted from the engine, preparing for latest Unity update
• Various script improvements and optimizations
• Terraformer smoke effect has been given a custom shader to illuminate with local lights and look better
• DLC Garage test pad improved
• Store lighting subtley changed
• Maximum pixel lights increased to 10 for high graphics settings
• Headlights now cast shadows
• Fixed the Rex
• Removed Hopper cockpit mounting points and put them on the Hopper chassis.
• Full Menu and Race VR controller support added.
• VR Hands toggle added so players can opt to remove controller support if they want to stick to their hardware.
• Input settings changed to Native Unity support. This may break some controller compatibility, please let me know if it does.
• Updated Unity Engine to 2018.4.20f1. Could break lots of things, but seems ok so far.
• Brand new input system implemented. This system is more universal, and more simple to use. It has also been integrated with the VR hand controllers better. The new input system will not assume your controller, you will have to map your controller setups manually if it is not VR or a standard game pad.
• Tutorial rewritten to incorporate hand controllers and new input system. First input is automatically mapped, but after that you are encouraged to go in to the controller binding menu.
• Typo fixed.
• Options menu cleaned up.
• Skimmer light trail SFX have been improved for visibility.
• Fusion Purge SFX changed.
• Magnetic envelope dynamic completely removed. You will always stick to the ground unless holding "Jump".
• Height drag removed.
• Crash damage cost reduced.
• Edit skimmer mirror button improved.
• "Jump" impulse increased.
• VR hand positions altered for rotation in middle of hand, not wrist, for more realistic movement.
• All cockpit hold nodes adjusted and improved
Refined Input System
• Global Deadzone added
• New Title Screen
• Camera performance and bugs fixed
• VR Hands integrated with Non VR, and all VR grip positions improved
• VR Hands rotation override
• Improved particle facing in VR
• Menu auto-scroll removed and page up/down buttons added
• Tournament filters not filtering correctly
• Shadow cascades reduced to one in race, 2 in garage
• General script improvements.

Headsets so far proven to work:
CV1
Rift S
Quest 1
Quest 2
Vive
Vive Pro
Index
HP WMR

More from Vector 36

Other announcements

All events
Vector 36Game update27 Apr 2023Update 1.7This update includes: • Complete render pipeline overhaul. • Terrain generation and shader overhaul. • Terrain height based blending, tessellation, and displacement added. • Skimmer audio adjusted for realistic cockpit noise. • Ground resonance audio added. • Switched XR to openXR universal input. • Track edge UI added. • Opponent AI improved.Vector 36Game update16 Mar 2023Update March 16Moving Beta to Main branch. Updating new Beta.Vector 36Game update19 Feb 2022Build 1.6.27• Improved some issues in the input system. • Created an input device exclusion window to remove unused devices. • Various track decals added. • Improved SFX for certain purges.