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GemCraft - Frostborn WrathEventsIron Update
Major update

Iron Update

GemCraft - Frostborn Wrath · published 10 Mar 2021, 16:44 UTC

All eventsPlayers around this dateRead on Steam

Hey Everyone,

After a long wait again, GemCraft Frostborn Wrath has finally got a new major update!

The Iron mode, known from the previous GemCraft too, is now added, giving veteran wizards a new flavor of playthrough with the rules tuned for challenge.
All previously missing trial fields have also arrived for Frostborn and Chilling game modes.

Iron Mode features:

  • Beam skill is given at start
  • More waves, tougher monsters await you on every field
  • 3 skill points are given for the first win on each field
  • You have to open iron, bronze and brass stashes to get more skill points and unlock skills
  • No xp, leveling, talisman, traits, shadow core, endurance mode, trial mode
  • Achievements don't give skill points


A great bunch of bug fixes and QoL updates are included too:

  • Added fields A5 and A6
  • Added all the missing trial fields
  • Modified 20+ fields, mostly trials
  • New option: hide monsters when time is frozen (hot key: comma)
  • Fixed showing wrong orblet mana gain multiplier in trial mode
  • Fixed giving the Z1 field token for any opened token-giving stash, when loading a saved game
  • Fixed paths being unbuildable on field B4 with a flipping mod activated
  • The Gatekeeper is shown destroyed at the beginning of A4E and A4T now
  • Fixed pressing up/down keys while dragging a gem crashing the game
  • Pylon range can be adjusted with the up/down keys now
  • The 'Enough frozen time trickery' achi is checked now when the shadow reaches 0 hp instead of the end of the dying swirl anim
  • Fixed falsely giving some traits-related achis for playing trial fields with hidden active trait settings
  • Fixed the traits xp multiplier sometimes being more than 1 in trial mode
  • Wasp stings dealt to wizhunters, swarm queens and wallbreakers are properly counted as stings to creatures now
  • Fixed mana leech beam getting 3x less mana when on faster speed
  • Yellow gem wasps can have crit hits now
  • Fixed the orblets mana gain multiplier giving added twice to the constant mana replenish
  • Fixed a range bug affecting amped and beam enhanced gems with reduced range ratio being placed in an other tower
  • The 'reset achievements' button now properly lights up at 300 achievements reached
  • Fixed how the orb banishment cost reductions from amps and bombs are shown
  • Fixed combined gems not increasing the 'mana spent on gems' stat properly
  • Fixed a bug involving bleeding monsters and lanterns with 'least affected by specials' priority
  • Bleeding timer on non-monsters can be reset now with consecutive bleeding shots of the same strength
  • Made the xp field wider to show more than 9 digits properly
  • Fixed some typos as always


Keep staying safe and have a great time playing!

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