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Valley Knights OSTEventsPatch Notes: Version 0.1.5
In-game event

Patch Notes: Version 0.1.5

Valley Knights OST · published 4 Nov 2021, 21:54 UTC · build 7659702

All eventsPlayers around this dateRead on Steam

Build Date: 10.30.2021

New Features

  • Added a tutorial subject for essence damage and the Essence Death mechanic
  • Added a tutorial subject for skill points and class advancement
  • Added a tutorial subject for conviction and morale
  • Added a tutorial subject for flanking
  • Added a tutorial subject for opportunity attacks and vigilance
  • Added a tutorial subject for engagement and competence
  • Added a tutorial page for the Hero Editor to explain how to equip items and managing equip restrictions

Crashes and Bugs

  • Fixed an issue that prevented proper required quantities from showing while inspecting recipes that do not meet the available item requirements
  • Fixed a bug that could occur as a result of a UI interface element being clicked while no path had been determined, usually experienced during an alt-tab process switch upon returning to the game from some other task.
  • Fixed a crash that occurred when attempting to pay a toll to the Toll Collectors without having sufficient funds to do so (they got so angry they crashed the game).
  • Fixed an issue that caused items to be consumed by the void when auto-equipped via the character panel in the hero editor
  • Fixed an issue that prevented the correct level progress to be shown during the end-of-battle scenario summary
  • Fixed an issue that prevented conviction damage caused by morale tests from going through the proper damage processors.
  • Fixed a crash that occurred when receiving equipment items (e.g., medical bags) from scavenged medical shipments
  • Fixed an issue that prevented certain weapons from applying rules of engagement such as flanking and opportunity
  • Fixed an issue that caused the Scholar’s Heal ability to force morale tests on friendly units with critical health
  • Fixed a bug related to the Toughness enchantment that caused heroes to fully heal after every completed tactical encounter or whenever the Nourished curative buff faded
  • Company Details (world map) is now correctly updated after completing a story-based encounter

Balance

  • The output of the Gruel recipe was reduced to 2 (down from 10)
  • The requirement for (the infinitely available) Water was removed from all recipes. It may return later as a “Boiled Water” or “Sterilized Water” requirement
  • All characters not immune to morale tests will now suffer a morale test whenever they take physical damage while below 20% health
  • Vigilance and Gathering are now forbidden enchantments for all equipment items and can now only be obtained via class talents or manuals
  • Enervating and Negating enchantments will no longer be obtainable on Tier 3 or lower items
  • Incendiary Grenades have made their way back into loot tables. Expect to see the recipe drop from random outcast encounters
  • Drop rates for recipes from random encounters have been reduced significantly (down to 10% from 30%). This should still be rewarding, but hopefully not too grindy. If it becomes problematic to the overall enjoyment of the game, I will increase it again.
  • All enemies baseline health will now scale with the number of units in the player’s company along with the current world tier
  • The Enervation weapon enchantment (wielded by all Unliving, obtainable by the player after world tier 3) has been reworked. It will now heal the user’s essence of a percentage of all physical damage dealt, then add that same amount as additional essence damage as a side-effect of the attack. It is now essentially a combination of Innervation and Negation, and thus, its drop value (and rarity) was adjusted accordingly.
  • Wolves are now capable of flanking

Polish

  • The Crafting Lab will now select the first available recipe by default, if none has been previously selected
  • Adjusted audio levels for various outdoor ambience on the world map, camp, and various battle scenes
  • Added some spooky ambiance to the Vlenfir Valley. It should hopefully feel a little less safe.
  • Pause menus will now actually pause the game while they are active
  • Corrected grammatical errors in various tooltips, tutorial subjects, and stories.
  • Encounter Dialog will now properly dismiss zone tooltips when it is displayed and dispose item tooltips when it is hidden
  • In order to better reflect their heritage, humans of Kraalian descent will now be given a mix of Dynathi and Anethi names, but will retain their tribal surnames.
  • Added a special highlight to draw attention to very rare items like Adventure, Relic, Recipe, and Class Keyscrolls
  • A number of icon resources have been added for several loot items, abilities, status effects, and enhancements
  • Added a highlight to draw attention to class promotions for Mercenaries who have earned level 1.
  • Added a number of randomized tips and flavor text to the loading screen
  • Added custom cursors (finally)
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