Wallpaper Engine · published
Hey everyone,
Wallpaper Engine 1.6 adds a couple of cool features for users and wallpaper creators alike. Wallpaper Engine now allows you to use your wallpapers as screensavers, introduces real-time lighting and reflections on 2D images, comes with a brand new mini mode and allows you to set a wallpaper that plays only once as an intro wallpaper when you start your computer.
Wallpaper Engine 1.6 introduces real-time lighting and reflections to 2D scene wallpapers which can have a major impact on the visual quality of wallpapers and can really bring images to life. The underlying technology relies on physically based rendering (PBR) to make this feature as performance-friendly and easy to use as possible.

The lights are rendered in real-time and can also dynamically move around the wallpaper. See the following example where we have attached a light source to the mouse pointer:

All of this also comes with a brand new normal map generator that we created so that anyone could create normal maps for their images with relative ease. Normal maps are commonly found in video games and allow flat surfaces (such as 2D images that most people use in Wallpaper Engine) to be perceived as if they are 3D.
If you want to learn how to utilize these features for your own wallpapers, be sure to check out our designer documentation. We have created a couple of guides on lighting and reflection which you can use to get started with your own ideas:
Another cool feature we added is a new functionality that we call foreground separation. It allows you to cut out a character or object from the foreground of your image and then dynamically fill the space behind it. This makes animating characters much easier as it makes them their own separate layer so that you will not have to worry about character effects and animations having an unintended effect on your background image.
See the following slideshow that shows the original image and the separated images that we created from it (filled-in background and foreground character):

If you would like to make use of foreground separation for your own wallpapers, you can learn more about how to use it on our designer documentation website here:
You can also take this one step further and use our new character sheet creation functionality which allows you to cut your character into different pieces that you can then use for a very clean puppet warp animation. If you are interested in learning more about this, we have also prepared a tutorial for that here:
Wallpaper Engine 1.6 introduces a new way to use your wallpapers: You can now configure them as a Windows screensaver with proper multi-screen support. You can either choose your screensaver to be exactly the same as your actively running wallpapers or configure a completely new setup just for your screensavers.

You will now find that the Installed tab comes with two sub-menus, one for configuring wallpapers and one for configuring your screensaver. Once you click on the screensaver option, you will be asked to install the Wallpaper Engine screensaver module, which you can then enable as your current screensaver in Windows.
For more infos, see our help page here:

Previously, Wallpaper Engine had an opacity slider at the bottom of the window that you could use to lower the opacity of the window. Initially we thought this would be a good way to help users to configure their wallpapers while making sure the window would not obstruct the view on the wallpaper. However, the slider was often moved by accident and was a common reason for support requests as users were confused as to why the UI was transparent for them.
We have now abandoned the old opacity functionality in favor of a brand new mini mode. You can enable the mini mode by pressing the double-arrow button in the upper right corner of the Wallpaper Engine window, pressing F10 will also toggle between mini mode and normal mode. This allows you to keep the user interface as minimal as possible while configuring your wallpaper.

A common yet relatively minor feature request we received was the ability to configure an intro wallpaper. You can now set up a playlist and then enable the First wallpaper played at startup only option, this will play the first wallpaper of a given playlist only once after the app starts. This is especially cool if you have a specific startup video wallpaper or similar that you would like to see whenever your system boots up.
As always, we have done a lot of smaller fixes and improvements, you can find the full changelog here to get a complete picture of what's new in Wallpaper Engine 1.6:
If you have any questions or issues with the update, please have a look at our help site as it covers the most common issues with Wallpaper Engine: