Hello everyone!
Here is a small update, covering a range of fixes and minor changes.
Fixes
- Fixed hanging an object on a split door could prevent the said door from closing
- Fixed the emails' accepting-a-commission button not being interactable anymore after the player was getting told about already having too many ongoing commissions (ie: hard-to-phrase minor bug fix)
- Fixed some bits of the delivery room not being paintable
- Fixed the music ball's inventory preview not updating properly
- Fixed some occlusion issues (ie parts of the studio disappearing if standing in some specific locations)
- Reduced spray fumes particles effect from bright sprays, and reduced clipping from the effect
- Fixed buckets would sometimes slowly but surely fly away when the game was paused
- Fixed drying a wet metallic surface with the hairdryer would make the surface more reflective instead of actually drying it
- Fixed fast clicking several times to sell a painting could cause the terminal to bug
- Fixed buckets were kindly being delivered full of water
- Fixed walking on an area freshly painted and cleaned would still produce paint steps despite having been cleaned
- Applying fresh paint on top of dry paint should now mix less than before (this was especially noticeable with painting knife and with brushes low on paint)
- More stable buckets (reduced jitter, especially when full of items)
Other changes
- Better bobblehead and wooden easel colliders
- Better blowtorch smoke effect and surface burning
- Changed the rotation icon for the painting knife tool
- Added a minimum required distance to be able to spill the content of a bucket (when being in hand)
- Added an option to limit the FPS of the game. It seems though to cause some jitter, at least from what I have tested, I am not sure if this will be the case for everyone who tries to use it. So let's say this is still an experimental feature!
That's it! Please reach out (preferably on our discord server) if you experience any bug, and happy painting!