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Viscera Cleanup Detail›Events›Remote Play Together Support
Game update

Remote Play Together Support

Viscera Cleanup Detail · published 27 Jan 2021, 07:10 UTC

All eventsPlayers around this dateRead on Steam

Greetings, sanitation squad!
I come bearing some news on Remote Play Together support.

We've finally found the time to do some testing of the feature and improve its support.
As such, it will now be enabled for the general public.

With the excellent help of our community, we've unearthed some info you'll need to know to ensure a decent experience.
Many of these things will be familiar to those who've used the feature before.

With ado in no way furthered, here is what you need to know!

Hosting

Before you launch VCD

  • Enable support for controller types used by the players you'll be inviting.
    You can do this by going to the Settings menu in your Steam client.
    Under Controller->General Controller Settings you'll find the tick-boxes to include support for other devices.
  • Ensure players you're inviting in-fact have a controller. It won't work without.
    You as the host will likely also need a controller plugged in too(even if you don't use it), as this can sometimes cause connection problems.
    If a player is unable to connect, consider having one plugged in.

Starting a game

  1. Launch VCD in either 64bit, or normal 32bit mode.
    If you have problems, consider running the other one instead.
  2. Start a Splitscreen Co-Op work assignment.

Inviting Players

  1. Once inside a level, open the in-game overlay and in your Friends List, invite a player.
  2. Wait for them to accept the invite.
  3. If you're having trouble, consider:
    • Disabling sharing of Keyboard and Mouse in the Remote Play dialog before they connect. You can do this by clicking on the respective input icons on the Remote Play dialog.
    • If you have a controller of your own, try dragging and dropping its icon in the Remote Play dialog to the right, into Player slot 2. Also before they connect.
    • When a player joins, drag and drop their controller input icon to the right; out of the Player 1 slot and into Player 2, etc
    • Then, optionally re-enable Keyboard and Mouse sharing.

Joining

  • Make sure you have a controller plugged in.
  • Make sure the host has added support for your controller type.

To join a Remote Play Together session, simply

  1. Wait for your friend to invite you
  2. Click on the Play Game button that appears in your message window.
  3. Wait for it to connect.
  4. Once you see the host's view of the game, press Start on your controller to take possession of a new character and initiate a splitscreen.

Common fixes

If you should still have problems, here are some common solutions.

Poor performance

  • Reduce the game's resolution on the host.
  • Adjust the stream quality settings in the Remote Play dialog.
  • Stop downloading that collection of Janitor Couture pics you've got on the go.

Trouble Connecting

  • Port forward the Steam Remote Play ports in your Firewall, and if it still doesn't work, your Router.
    • UDP ports: 27031 and 27036
    • TCP ports: 27036 and 27037

  • Review the following official Steam documentation for more info:

    • Steam Remote Play
    • Remote Play Support

  • Disabled Hardware Encoding in the steam client settings: Settings->Remote Play->Advanced Host Options
  • Disable windows' IPv6(Internet Protocol Version 6)
  • Doing a quick google search will yield a number of other possible fixes, like here for example(if you can find the info among all those ads!).
  • In words of a foul-smelling troll: "Git Gud Internets!"

Hopefully that's enough to get you sorted.
It's worth noting that not everyone has success with the feature, and it does require a good internet connection.

A lack of either can lead to a drop-out, or failure to connect.

Conclusion

And there we have it!
That should get you on the road to companionable split-screen mopping.

*A word of caution*

We're currently hard at work on some fixes and additions for an upcoming patch.
Unfortunately, it looks like it's going to likely cause everyone to lose their config settings(Keybindings, Game Settings, Preferences, manual .ini file changes, etc).
Given the way the UDK handles these settings, anytime we make a change, it resets everything that depends on that change.

So be warned...

Backup the Config folder if you have done something you don't want to lose, and want to reference later(or ignore the incoming changes). Like changed a game setting to fix crashing, or unlocked the FPS limit, etc.
For others, you'll just have to tweak your settings in the options menu again after the update.

I apologize in advance.

Enjoy for now, everyone!

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