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War on the Sea›Events›4 New Carriers & UI Improvements
Major update

4 New Carriers & UI Improvements

War on the Sea · published 5 years ago · build 7458537

All eventsPlayers around this dateRead on Steam

Update 1.08g2 is now LIVE.
This update contains several major UI improvements, 4 new carrier classes along with other general fixes and improvements.

Full change log below:

Version 1.08g


21 Oct 2021

Roster Sorting
Left click and drag unit tabs to reorder the roster list. Changing the order sorts units and impacts their positions in formations. For example, rearranging the list and placing those units in Line Ahead formation places ships in positions as indicated by the roster list order.
- config.txt added "enableRosterSort":true to enable left click and drag to re-sort unit roster tabs

Roster Shift Click Selection
Shift Click on a roster tab now selects all units between the one clicked and the current player controlled unit. Similarly, clicking a selected unit de-selects these relevant units.

Destroyed units now automatically "fall" to the bottom of the roster list.
- config.txt added "dropDestroyedRosterTabs":true to automatically shift destroyed Ships/Aircraft to the bottom of the roster list.

Mouse over aircraft unit tabs now displays name/type of aircraft

Map Shift Click Selection
Shift click on a map contact now selects/deselects it. Shift clicking on a unit of a different type (Sea vs Air) will switch control to that unit. This makes "Selection" mode obsolete and it will be removed soon.

Map Box Selection
While holding Shift, left click and drag on map for box selection. Units within the box will be selected.
- Selecting units of a type different to the controlled unit, will switch control to the first unit of the other type. For example, if controlling a ship and a selection box is drawn around aircraft, control switches to the first aircraft and any others within the box are also selected.
- If both Sea and Air units are within the selection box, Sea takes precedence.
- config.txt added "boxSelectAutoSwitch":true to automatically switch between Sea/Air units based on selection area. If both Sea and Air units selected, Sea takes precedence. If false, only units of the same type as the current player controlled unit are selected.
- interface/images/map added selectionSquare.png
- interface/styles added "MapSelectionSquare" reference for the selection box

Map Rulers Key Re-mapped
Shift Key no longer displays rulers on tactical or strategic maps, use backslash "\" instead.
- default/interface modified "MapRuler=Backslash" in keybindsNUMPAD and keybindsWASD to remove use of shift key as default and change to backslash

4 New Ship Classes
Lexington, Wasp, Zuiho and Ryujo classes added
- unit/sea added folders for lexington, wasp, zuiho, ryujo
- materials/other added material references for Lexington, Wasp, Zuiho, Ryujo
- language/english/unit/sea added language files for lexington, wasp, zuiho, ryujo
- unit/sea/allUnitsList.txt added references for lexington, wasp, zuiho, ryujo
- campaign/campaignXXX/seaUnits.txt added references to lexington, wasp, zuiho, ryujo to add them to existing campaigns

4 New Single Missions
- language/english/missions/pacific.txt edited mission list to add new Missions and edit names of several existing missions
- missions/pacific added new mission files "coralseaShoho.txt", "coralseaLex.txt", "sinkingWasp.txt", "sinkingRyujo.txt" which involve the 4 new ship classes

GENERAL
Searchlight Lighting added to Options/Video
Options/Video added checkbox for complex searchlight lighting
- optionsDefault.txt added "complexSearchlights":true to have searchlight lighting on by default
- If performance issues are experienced with new searchlight lighting, turn this checkbox off in-game under Options/Video.

Ship Fixes:
unit/sea/aoba/aoba_model.txt corrected cavitation position
unit/sea/takao/takao.model.txt corrected torpedo mount rotations
unit/sea/ corrected torpedo launcher meshes for fubuki, akatsuki, hastuharu

Compartment Repair Times cannot be overridden with a lower value

CAMPAIGN
Day counter added to strategic map time panel to assist with knowing when supplies will arrive at home ports
- language/english/dictionary/general.txt added "CurrentDay=Day:"

Campaign strategic map: Arrow keys pan the map about

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