Boring Man - Online Tactical Stickman Combat · published
This update is mostly bug fixes and hopefully helps with some glaring weapon balance problems. This may be the last update you'll see from me for a while, so I wanted to make sure I fixed as many things as I could.
The Lightning Gun has seen a lot of use as a new mobility weapon, and many have called for a nerf. I lowered the max ammo it can carry, so users would have to be cautious when to use it. I chose to do this since I think it's a lot of fun to use, and nerfing attack speed or the push back felt like it would make it less fun.
Additionally, I increased the pushback on the Light Rockets so it could compete with Lightning as a mobility weapon. I also applied headshot damage to it in order to fulfill its role as an offense weapon. The flare's orbit strength is a little stronger now as well, as I'm hoping this will give it more use.
The Power Rifle has gone mostly ignored since I added it, it actually use to be quite a controversial weapon back in the day, so I've been cautious about how to buff it. I have restored some of its pushback value I removed many years ago similar to the Assault Rifle, and increased the projectile speed so it's range and accuracy isn't as limp.
There's been complaints about the Mortar bounce not being as good, I thought it was a bug, but similar to the GL it actually does not follow the small random projectile speed increase that most other weapons have, I just forgot about it. This made the projectile overall slower then its old version, so I increased the projectile speed and the bounce feels a little more familiar now.
I have heard of a lot frustrations about the Musket not dealing killing blows enough, so I decreased the damage fall off. This will allow the Musket to do more damage at farther ranges, which should be rewarded since it's something that requires some skill. Remember, the damage does not fall under 50 from damage fall off, so a headshot will always do 100 damage or more.
I was gonna make some adjustments in order to make Survival matches shorter (hardcore/classic specifically), but I've given up on it for now. 2 bombs spawning should also no longer occur for solo players, and I increased the time it takes before defusal progress starts going down.
I made a new GameJolt page for the old version, which is here. I made some very final changes to the build I uploaded there, where Premium has been made free for all, the anti-cheat disabled (without losing server list access), and the need to login through GameJolt. You do not need to download this special build and can use whatever you have sitting around still.
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