Fixed issue where mounts were having a hard time squeezing into platforms
Fixed player's color when leaving an underwater door
Fixed issue where spiders that spawned from a pot were hanging from nearby roofs
Fixed issue where falling platforms were being triggered by the wrong things (such as blood)
Small tweak to the Ice Caves' yeti caves entrance layout
Added missing tunnel transition decoration towards a shiny treasure world
Removed incorrect facing laser trap from a certain palace's treasure room
Fixed artifact on Pilot's character
Fixed initialization error with some old graphics cards
Patch notes 1.20.1c:
Fixed an issue which would cause the daily challenge to restart shortly in some setups
Fixed issue where players were sometimes being unjustly crushed just by having platforms nearby
Players can now let go of a rope while attacking
Fixed whip issue when jumping and attacking on a 1 tile high corridor
Fixed issue where being damaged while holding the jump button could later trigger a jump if button isn't let go
Fixed issue where dying after a long fall while wearing the ankh would make the player do a small jump after being revived
Players now recover control slightly sooner after leaving pipes
Slightly reduced the time before a player can grab a rope
Fixed issue to prevent players from being dropped from a rope when attacking right after throwing something
Fixed issue where the throwing animation made players unable to move through platforms while climbing ladders down
Fixed issue where players with the climbing gloves could accidentally grab falling platforms far away from their physical collider
Fixed issue where standing on a falling platform while hovering with a hoverpack prevented the platform from falling
Fixed issue where players could sometimes miss a stomp right after leaving a pipe
Tweaked stomp margin so it should hopefully feel safer to use
Tweaked lavamander's hitbox
Slightly tweaked bats' and vampires' flying hitbox shape
Tweaked grub's hitbox to better match their sprites
Widened floating orb's hitbox just slightly so it can be hit by the whip right from below
Hermit crabs starting to climb will now smoothly switch hitboxes so they don't make players miss stomps
Fixed issue where creatures could sometimes move while outside of the level bounds
Broken arrows will hopefully no longer be the bane of your existence (tweaked depth)
Fixed issue when necromancers revived a creature that had just been tossed by the Pitcher's Mitt
Fixed issue when necromancers revived a pet while another creature was holding it
Opening crates by using up+attack now tosses the contents forwards so they can more easily be skipped
Fixed issue where items stuck to honey could sometimes slowly fall down
Fixed issue where chained blocks could still be pushed
Setting an on sale equippable on fire now correctly angers its vendor
Fixed issue where certain events that didn't trigger a defensive response from vendors could eventually kill them without ever dropping their weapon
A player that's hanging from the base of a giant clam will no longer be crushed when it closes
Fixed issue where players wearing Vlad's Cape got stunned when jumping away from other players' hands
Certain closed back layer rooms will no longer have blocked paths generated towards them
Floors now also trigger falling platforms
Lava will now cook dead turkeys as well
Fixed issue where bear traps weren't triggering when put over certain floors (such as the sliding walls)
Fixed issue where cavemen could sometimes harmlessly pick an armed bear trap up
Fixed issue where tossing a creature against upside-down spikes with the pitcher's mitt prevented the corpse from falling back down
Octopus will now only inflict vertical toss and stun damage when actually damaging from above
Fixed issue where certain wall torches could keep on igniting on a loop after being put off
Fixed issue when a player wearing the pitcher's mitt tried to toss the light arrow while riding a mount
Fixed issue where a falling platform could get dragged down by a pushblock and not explode on contact with the floor
Fixed issue where fire frogs triggered by players left Waddler in a bugged angered state
Teleporting inside the back layer room of the vault now always correctly angers shopkeepers
Pushing the imp's lava pot with a shield or by any other means now forces it to drop
Firebugs can now be correctly pushed away from chains
Fixed issue where helmet Olmites could sometimes still be stomped
Fixed issue where stealing from a shop made backpacks have extra invencibility frames that other items (such as bomb bags) didn't
Fixed issue where an in-flight sorceress' dagger could still spawn an enemy after the Sun Challenge completes
Fire frogs no longer explode when shattered after being frozen
Red skeletons are now also considered undead and can therefore be killed by the camera flash
Being killed by a red skeleton now uses the same death message as the regular one
Fixed issue where mosquitoes could sometimes get stuck infinitely on the corner of a tile
Fixed frog trap generation so they don't create paths that require resources
Fixed crash when dice were brought into a portal
Fixed issue when a monster wakes up while on hands of a player that's riding a mount
Shields no longer protect from witch doctors' voodoo attack (also fixes a related teleporting issue)
Prevented certain floor tiles from spawning right above platforms
Fixed Au's robe flipping during his walking forward animation (and his head moving one pixel to the side)
Fixed Van Horsing's hat poking out of the frame on one frame of his throwing animation
Fixed several blocked paths (many related to coffin rooms)
Fixed issue where blowing up a pipe while inside left your equipped item looking smaller
Deployed parachutes can no longer be cloned
Blowing up a certain altar after a specific sacrifice will no longer halt the transition to a certain world
Fixed issue where paused time wasn't being added on certain scenarios
Renderer tweak, might make the game run smoother on certain scenarios (updated Windows 10 swap flip mode)
Fixed broken tree texture artifact
Fixed issue where the HUD wasn't hiding after taking off with the ship
Slight tweak that will hopefully make the renderer pick the correct screen frequency
Made available a structure to make developing autosplitters less annoying
Fixed issue where particles were suddenly disappearing
Fixed a memory leak related to liquids
Updated credits title
Online Beta Changes:
Certain item outputs (such as when opening a pot) will now be decided at generation, making the experience more stable across runs and during online rollbacks
Fixed an issue which would allow players to wrongly unlock achievements and journal entries during prediction phase of rollback
Dying in an online run now keeps the camera in place for a couple of seconds so players can get feedback of what killed them
Fixed issue where players could be given the wrong amount of bombs/ropes after a player had disconnected from an online run
Fixed issue where online players disconnecting after their coffin had been created could lead to uncontrolled situations
Player coffins will now generate in levels 10, 50, and 90 of a certain world
Fixed issue where a player disconnecting in certain situations could crash remote games
Added support for Recent Players of players joining by invite code or steam invite
Players that disconnect while wearing the Ankh will now drop it first
Disabled joining to the room you're already in via room code
Cloned player coffins will now become hired hand coffins
Fixed camera glitch when reviving during an online run