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44 Minutes in NightmareEvents2021.03.15 : Update Information
News

2021.03.15 : Update Information

44 Minutes in Nightmare · published 15 Mar 2021, 10:17 UTC

All eventsPlayers around this dateRead on Steam
  • Passive items implemented.
    - This item is placed in a room on the way to the game, and has a 1/2 chance of buffs and debuffs, except for the empty one.
    - It's up to the player to decide whether or not to take it, as it has no effect on the game's progress.
    - After you take the item, the effect is immediately visible and cannot be removed until you take the next passive item (Some of the effects are immediate).
  • Removed the possibility of enemies and girls getting stuck as much as possible.
  • Added two new rooms.
  • Changed backpacks to size S (increased by 1 possession) and size L (increased by 2 possessions).
  • Change the size of rooms and the location of doors to some extent to make it easier to connect rooms to each other(Detours are more likely to be made).
  • Changed hit detection with guns to be a little more vague.
  • Changed so that when you shoot a gun, enemies within a certain distance from where you shoot will come closer to you.
  • Changed so that when a puppy toy is used, enemies within a certain distance from where the toy is used will be attracted to it.
  • Changed so that when you use the music box, the music will play after a short pause so that enemies won't come close to you immediately.
  • When enemies are generated, even if the position of the enemy and the player makes it difficult to generate them far away, they will never be generated at close range.
  • Changed so that noise and environmental sounds are always played when being chased by enemies.
  • Changed so that the vision shakes when taking damage.
  • Changed the interactive mark to appear on the laughing doll, so that you can see that you can do something to the doll & so that you can easily understand the distance.
  • Changed so that a momentary touch on the rest point will not be noticed by the enemy.
  • Changed so that there is always a door in the toilet.
  • Changed player and knight volume a little lower.
  • Slightly increased the girl's walking speed.
  • Changed the crosshair markings to be slightly larger.
  • The escape time is now displayed when escaping.
  • Added endings for each mode (Nightmare is the same as before).
  • Changed the end roll a little.
  • Changed the name of Easy Mode to Short Mode.
  • Slightly improved processing.
  • Other minor adjustments.

- After the update, the settings may revert to the default values, so please check to make sure.

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