Do you remember that time we offered a new difficulty mode that was easier than easy, and it caused everyone in the community to think we’d lost our minds? We remember. We remember it so hard that we’ve been tossing and turning in our beds thinking of a way to show you we hadn’t lost our minds. Because we haven’t lost our minds. We haven’t, so stop saying we have, Mother!
Early March we’re targeting the release of Patch 1.3.3, lovingly titled “Death & Taxes.” You can tell that we’re not messing around here. This is exactly the sort of update that those among you who chided the idea of a story mode are going to love. And we get it, because pain is fun. In this update we’re adding a few new features, including Permanent Death (aka “Permadeath”), an optional Difficult Skill Checks Mode, and Respeccing. Read on for the gory details.
No matter how many bullets fly past you or how many enemies you’re assaulting at one time, you’re never really going to feel the threat of despair until you’re able to lose a character. And by lose, we don’t mean misplace, we mean lose to death. With permadeath, you’re going to get exactly that because it works exactly how you think it should. When activated at a game’s start, it turns your nearly immortal-ish digital characters into something more or less mortal (for a video game), and means they’ll croak when their health reaches zero.

One other important note here is that we’ve made the decision to keep Permadeath as a single player-only feature which cannot be enabled in multiplayer. As much fun as is to watch your friends subjected to painful and horrific video game deaths, co-op splits the team down the middle, and one player losing everyone and then watching for (potentially) hours until the other can make it back to Ranger HQ just isn’t a good time.
The Permanent Death feature also cannot be disabled once you have opted in at the start of your game. So choose, and choose wisely.
If you have the Permanent Death feature enabled:
As an additional note, permanent death enabled games will be noted as such in the save game directory menu – that way you’ll have a good idea at a glance at which of your sessions are more prone to give you indigestion and make your heart palpitate wildly from time to time.
Perhaps the idea of permanently dead Rangers isn’t your speed? Or maybe you’re looking for the ultimate challenge with Supreme Jerk, Permadeath, AND something that’ll put your point-spending prowess to the test. Introducing Difficult Skill Checks Mode.
This option is toggleable when starting a new game on the Select Difficulty Window, within the Customize Difficulty sub-menu. When turned on, this will increase all skill checks in the game by +2, up to a maximum of 10.
(Look. We know. We know it's not just skills. But we wanted to go the extra mile for you. Yes, you, reading this, right now. You're worth it.)

This optional mode was designed to force your Ranger team to hyper-specialize to be successful, making your jack-of-all-trades 'master-of-all' party no longer possible. This is great for a 2nd run-through if you want to be forced into some hard character build decisions.

Also coming in 1.3.3, you’re going to be able to re-specialize your characters, with a caveat or two. Firstly, this can only happen back at Ranger HQ, within the Manage Squad screen. HQ is a relatively warm and comfortable place, so naturally it makes sense that we’d offer such a posh option there. Secondly, there will be a cost for respeccing or recruiting Rangers beyond the first two at HQ. No one teaches for free (except maybe those folks on YouTube) so expect to eventually shell out some in-game coin to be able to do so.

If you are loading a pre-1.3.3 save beyond the initial recruitment point at Ranger HQ, we’re still going to offer you two more free recruit customizations. Beyond that, the cost for respeccing increases by 1.75x (rounded to the nearest $50), up to a maximum of $3000, each time you use it. Additionally, Hiring and Retraining fees increase across the entire squad, not per-character.

When you’re digging into that new Permadeath run you’re going to be able to do so in style. It’s not like a cool helmet design is necessarily going to save the day, but it might just make you feel badass enough to do the thing that makes the thing happen that blows up the thing. In Patch 1.3.3 we’re baking in 23 new character customization options (tattoos, scars, and helmets) that were born of another partnership with renown post-apoc costume designers. We’ll share more specific details about those in an upcoming article. Stay tuned.

Well heck! We’re not even into the meat of the year and Colorado is already looking 100% finer than it did at the close of 2020. Did we mention 1.3.3 is getting a heck-ton* of improvements and fixes as well? Well it is! Full patch notes will be delivered when the patch goes live next month.
Thanks all for your continued badassery and general attention to helping us improve Wasteland 3. You rock, and we salute you for that.
*Actual unit of measurement recognized in some countries.